I’ve been trying to wrap my head around Automapping, but I’m having difficulties trying to figure it out. Essentially, what I would like to do is fill a map with square grass tiles, and the tiles on the border of each region of grass are then rounded out by the automapper to give a cleaner visual appearance. I’ve included some files to help illustrate my problem - unfortunately, it doesn’t seem like I’m able to upload files, so I’ve made a download link (let me know if this isn’t allowed): https://www.mediafire.com/file/05agodia2upils2/demo0.zip
Inside the file, dawnlikefloor.tsx is the tileset file (with Floor.png being the corresponding image), rules.txt is my rules file, rule.tmx is the rule tilemap, and demo.tmx is an example of what I’m trying to do with automapper. There are 3 layers to demo.tmx; floor is the original tilemap, floor 2 is what I would like to see from automapper being performed on floor, and floor 3 is what I actually get from automapper being performed on floor. What am I missing? Is automapper even the right tool for the job I’m trying to do?
Any help in clearing up my confusion would be greatly appreciated.