The engine is cocos2d-x, the map type is isometric.
I run the game with visual studio, and you can see:
I don’t need the grid, can I hide it ? Thanks!
The engine is cocos2d-x, the map type is isometric.
I run the game with visual studio, and you can see:
I don’t need the grid, can I hide it ? Thanks!
Could it be that your graphics don’t align exactly? Does it look alright in Tiled?
In any case, if it looks alright in Tiled then this is a cocos2d-lua specific problem which you are more likely to get a good answer to by asking in the cocos2d-lua community.
Thank you.
I have fixed the problem:
You are right. It’s because of the graphics. But I got it from: https://github.com/stefanbeller/tiled_examples/blob/master/FLARE/grassland/grassland.png
It’s the example from tiledmap’s github. I have fix the graphic with photoshop. The fixed pic is below:
Could you renew the file on github? So others study tiledmap will not confused by this problem.
Thanks!
Nice to hear you found the issue and thanks for posting a fixed graphic! However, the project you’re linking to is maintained by @stefanbeller and the proper way to contribute the fixed graphic is by opening a pull request against his repository.
Thank you. I’ll try it.