Hi, I just started using Tiled2Unity. First, it is a wonderful product, and I’m appreciative of the creator for making it and supporting it.
Whenever I export a map to Unity it gives everything on the map the default shader from Tiled2Unity. I manually change it to the Diffuse shader that Tiled2Unity included so that I can use lighting. I have a lot of things on my map and every time that I edit my map and export it again, everything resets to the default Tiled2Unity shader. How can I edit the settings so that all of my items have the Tiled2Unity diffuse shader (by default) instead of the Tiled2Unity “default” shader.
Also, if that’s possible, can I make it so that different items have different shaders by default?
I went through the files and tried manipulating some stuff but messed up and had to reinstall it. Any help is appreciated. Thank you!