Exporting big files as image

(Kevin M.) #1

I am making a map as part of a “tabletop” roleplaying Dawn of Worlds game. We are building the entire globe at once. I am using a moderately high res hex tile (256x384) and when I try to export as png I get a message saying that render is going to be 51584 x 21120 pixels and take 4.06 GBs of memory.

I have plenty of RAM available, but it won’t render it. I would like to render it at full scale, any ideas?

(Thorbjørn Lindeijer) #2

Hmm, 4 GB should not be a problem, as long as you’re using the 64-bit version of Tiled. Is that the case? And which platform are you on?

(Kevin M.) #3

Thanks for the fast reply! I am using the 64-bit version on Windows 10.