Learn to Parse Isometric Tiles C++ using Tiny XML Parser

I need to learn how to parse tiles in isometric , it be very helpful have a detailed example to study.
If anyone can help, that be great. Thanks

To parse or to paint? For parsing, it does not matter what the orientation of the map is.

There is an example isometric map shipping with Tiled called isometric_grass_and_water.tmx.

Also, if this is about rendering an isometric map, you can find the code Tiled uses at https://github.com/bjorn/tiled/blob/master/src/libtiled/isometricrenderer.cpp#L184-L274. Eventually I will write a small section in the manual that has the details about tile placement.

OK Ill check them out. Thanks :slight_smile: