Hi, I am trying to create a vertical space shooter where I have a tile map which is starting from the bottom of the map and scrolling to the top.
When I try to do this I get a error as the map attempts to load from the top of the screen and the player is on the bottom, is there a way to change this and how?
What error would that be? Also, this error is likely not a Tiled error, but an error raised by whatever library or framework you’re using? Which one is it?
vector is out of range, I’m using SDL, but all I’m doing is having the player spawn from the bottom of the level in the tile map, the player draws it origin from the tile map.
When I attempt to run, the game attempts to start from the top/end of the level.