I’m using tiles from the RPG Maker XP and kindly ask for help as I started using them with the great Tiled Editor (just for hobby, I don’t sell anything).
a) I know the auto tile function from the RPG Maker XP which also allows tiles of 1x1 and not only 3x3 or 2x2 (with holding CTRL down). I have the graphics for it, but how do I implement it? Please see here my tileset below. I also have an issue when painting with 2x2 (with holding CTRL down), there are sometimes glitches / grey tiles as you can see from my GIF animation. But I don’t know how to prevent these? Please see my screenshot of the tileset, right top corner it’s the used SandOnGrass from the GIF. Sometimes this grey tiles also appear when not completing the circle, just by drawing a diagonal simple line starting with 2x2.
b) Also again using the RMXP auto tiles: How do I animate correctly an auto tile with 4 frames, like you can see below? It was very time consuming doing it my way because I needed to click on 13 tiles for each frame, meaning clicking on 52 tiles and then inserting there 4 frames, so about several hundred clicks to be done. And now, when I want to change the timing between the frames (now it’s 1200ms), how do I do that, repeat the whole process? Is there an easier way to animate such auto tiles? And lastly, I think I don’t understand the whole animation process with auto tiles: Is there are a random element included? As you can see from the GIF animation, the lava is not animated in the same way. Some tiles have different starting points. It looks quite nice but I would like to understand how it works.
Thank you for your help in advance. And even bigger thanks to the developers here, it’s such an awesome piece of software you guys achieved here