a- thank you for putting this editor out for free, very generous and admirable.
b- Im talking to CodeAndWeb GmbH; creators of TexturePacker(tm) to include your tilemap .tmx files as a standard import format (no thanks needed its all for our own good as well =)) Also I will be persuing this no matter the outcome of text below.
We've been using TileEd to protrotype our tilemaps quickly.
After discovering you can actually rotate and flip tilestamps/tiles we abandoned, or at least considering to abandon, building our own level editor and go the TileEd way.
c - Im willing to donate/share a, reasonable, percentage of the income of our games build with TileEd support to the future development and support of this tool.
c sub - how much would you deem sufficient (money wise) to implement the feature requested below.
Currently im on 0,00 extra funds but perhaps I could convince our bank or start a private crowd funder to meet your/our needs. As it stands, I can only offer a % of future profits or perhaps a medium donation to be able to use TilEd with an addition. Otherwise I will ahve to redirect funds to have a custom editor build.
d - To be able to use Tiled (and others like us I'm guessing) I have a few requests/observations that I hope I can persuade you to implement.
Optimizing using tilemaps/atlasses makes us use singular tiles for corners/borders and rotating them, fortunately, TileEd supports this.
Using the terrain editor is almost essential for speedy map creation.
Alas it uses the tilesets as is.. this requires all the terrain tiles to be in the tileset.
In our case, we lack all the corner tiles to be able to create/use the terrain feature.
Observation: All/ most terrains have two sets.. outer and interior edges (currently implemented by supplying them pre assembled in the tileset and assigning the terrain features using the terrain corner tool).
Not having all the required corners (because we rotate) in the tileset is a setback.
Request: Would It be possible for you to create a terrain setup where it is allowed to select tiles from the tilemaps with adding flip/rotation and using those as terrain?
Like virtual tilemaps used for terrain drawing but beeing a subset from the already defined tilesets.
This would be extremely usefull and efficient.
Then you/we/ could define terrain from a selection of already imported tilesets without having to pre- duplicate, rotate and include extra GFX, but still use the very powerfull and usefull terrain feature.
In any event, very nice editor, I salute you.
CEO of PalaceOfPortablePleasures