Ya I’ve tried tmxlite it only has an orthographic example. I consider SFML and Libgdx to be engines somewhat, seeing as all the backend stuff is already done.
These libraries, SFML and Libgdx, especially libgdx has everything already written for Orthographic layer rendering. I just need it for Isometric, and there is so much code in there I wouldn’t know where to begin to edit it, all I want is the layer offsets to work out of the box like the orthographics do.
Just want to get making my games, that’s why I chose libgdx in the end, it’s already set up so I can just get going. Except for this ONE issue I’ve been having with all the engines and libraries and parsers I’ve tried.