I want to use Tiled to create a hex-based wargame map, the kind you find in “analog” or boxed wargames. There are certain tasks associated with such maps for example:
- Determining line of sight
- Determining range or distance
Are there routines that come with Tiled that would allow me to do these calculations?
I’ve done some searching but couldn’t find anything to indicate there is, so my second question is:
Is there a library that supports the functionality I’m looking for?
Any help would be greatly appreciated.