Working with Texture Atlas in Tiled

Assuming you’re using tools to generate your texture atlas, as is generally the case, this is not something you’d want Tiled to use as input. Instead, the input to Tiled would be the same as the input to your atlas generation tool, which are the source images. You can do this using a “Collection of Images” tileset.

More information (though not specifically for libgdx) at: