# Uncategorized

**URL:** https://discourse.mapeditor.org/c/uncategorized/1.md?page=1

[Latest](https://discourse.mapeditor.org/latest.md) · [Categories](https://discourse.mapeditor.org/categories.md)

**Page:** 2

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## [Layering stamps on top of each other in same layer](https://discourse.mapeditor.org/t/layering-stamps-on-top-of-each-other-in-same-layer/7076)

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**Author:** [@CptSpaulding](https://discourse.mapeditor.org/u/CptSpaulding)\
**Replies:** 3\
**Last updated:** [November 12, 2024, 12:10am UTC](https://discourse.mapeditor.org/t/layering-stamps-on-top-of-each-other-in-same-layer/7076 "2024-11-12T00:10:02Z")

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If I want to overlap trees, do I need to have a different layer for all intersecting trees? I have a stamp that is 4x3 pixels wide. If one of those stamps intersects the other it “deletes” the intersection even though th…

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## [Help with setting up a terrain map](https://discourse.mapeditor.org/t/help-with-setting-up-a-terrain-map/7073)

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**Author:** [@Knight](https://discourse.mapeditor.org/u/Knight)\
**Replies:** 1\
**Last updated:** [November 10, 2024, 2:23pm UTC](https://discourse.mapeditor.org/t/help-with-setting-up-a-terrain-map/7073 "2024-11-10T14:23:32Z")

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Ok, so I know I’m still pretty new to all this, but I just can’t get this to work correctly. I have a pretty awesome tileset I’m looking to use, but because the 'bottom’s of the cliffs have multiple tiles that can stack …

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## [Make tileset align with marker](https://discourse.mapeditor.org/t/make-tileset-align-with-marker/7064)

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**Author:** [@drawmap](https://discourse.mapeditor.org/u/drawmap)\
**Replies:** 2\
**Last updated:** [November 5, 2024, 4:22pm UTC](https://discourse.mapeditor.org/t/make-tileset-align-with-marker/7064 "2024-11-05T16:22:08Z")

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Hi, How could I fix this problem shown in the photo below so that the tile components align with the marker? I need the tiles to be larger than the grid size because otherwise a tile that is drawn will delete some of t…

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## [Indestructible wall or barrier](https://discourse.mapeditor.org/t/indestructible-wall-or-barrier/7062)

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**Author:** [@TungstenX](https://discourse.mapeditor.org/u/TungstenX)\
**Replies:** 2\
**Last updated:** [November 5, 2024, 3:42pm UTC](https://discourse.mapeditor.org/t/indestructible-wall-or-barrier/7062 "2024-11-05T15:42:18Z")

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Good day, I want to make a maze and was wondering if there were walls or some other barrier that a player can’t break (with a sledgehammer or anything else) or pick up? (Googling PZ indestructible gets result about ppl…

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## [Mac: Can't select some image files](https://discourse.mapeditor.org/t/mac-cant-select-some-image-files/6992)

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**Author:** [@Nino](https://discourse.mapeditor.org/u/Nino)\
**Replies:** 1\
**Last updated:** [September 29, 2024, 9:30am UTC](https://discourse.mapeditor.org/t/mac-cant-select-some-image-files/6992 "2024-09-29T09:30:51Z")

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Tiled 1.11.0 I add an image layer and click the “…” button next to the image property to open the file picker. The file type filter lists all image formats including png, but some png’s cannot be selected while others…

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## [\[Kickstarter\] TileForge mapping asset creation app](https://discourse.mapeditor.org/t/kickstarter-tileforge-mapping-asset-creation-app/5604)

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**Author:** [@heruca](https://discourse.mapeditor.org/u/heruca)\
**Replies:** 4\
**Last updated:** [September 5, 2024, 12:48pm UTC](https://discourse.mapeditor.org/t/kickstarter-tileforge-mapping-asset-creation-app/5604 "2024-09-05T12:48:34Z")

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Hi folks. I’m running a Kickstarter campaign to develop software that creates map-making assets (top-down and isometric), which could be used in Tiled. I thought I’d post the link here in case anyone is interested. I hop…

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## [Embedded tilesets are not supported](https://discourse.mapeditor.org/t/embedded-tilesets-are-not-supported/6867)

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**Author:** [@Purple\_2019](https://discourse.mapeditor.org/u/Purple_2019)\
**Replies:** 1\
**Last updated:** [July 21, 2024, 1:45pm UTC](https://discourse.mapeditor.org/t/embedded-tilesets-are-not-supported/6867 "2024-07-21T13:45:02Z")

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Hi, I’ve been trying to export a Tiled Map to Pokemon Studio, but it isn’t working. It’s always showing the error: “Embedded tilesets are not supported.” I know this probably means that there is something wrong with the…

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## [Is it possible to force Tiled to output a Custom Property even when default value is selected?](https://discourse.mapeditor.org/t/is-it-possible-to-force-tiled-to-output-a-custom-property-even-when-default-value-is-selected/6272)

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**Author:** [@mhughson](https://discourse.mapeditor.org/u/mhughson)\
**Replies:** 8\
**Last updated:** [June 22, 2024, 3:28pm UTC](https://discourse.mapeditor.org/t/is-it-possible-to-force-tiled-to-output-a-custom-property-even-when-default-value-is-selected/6272 "2024-06-22T15:28:34Z")

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I am using tiled 1.10 and have defined some custom classes with custom properties. I save my Tiled maps as JSON and parse them with a simple Python Script. An issue I am having is that Tiled does not include custom prop…

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## [Collision issues in Unity](https://discourse.mapeditor.org/t/collision-issues-in-unity/6790)

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**Author:** [@djklein](https://discourse.mapeditor.org/u/djklein)\
**Replies:** 1\
**Last updated:** [June 8, 2024, 8:35pm UTC](https://discourse.mapeditor.org/t/collision-issues-in-unity/6790 "2024-06-08T20:35:58Z")

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Hi! I’m having a weird collision issue where the player occasionally gets stuck on the wall. We imported our map and collision data into Unity using SuperTiled2Unity, which then generated polygon colliders. We used two…

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## [Csv export not showing air](https://discourse.mapeditor.org/t/csv-export-not-showing-air/6734)

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**Author:** [@Anson\_Ash](https://discourse.mapeditor.org/u/Anson_Ash)\
**Replies:** 1\
**Last updated:** [May 7, 2024, 10:33am UTC](https://discourse.mapeditor.org/t/csv-export-not-showing-air/6734 "2024-05-07T10:33:32Z")

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When i export using csv, it cuts out rows and columns full of air. This messes up the placement of the tiles because i rely on rows and columns for the position. any fix or workaround?

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## [Accessing image path in c++](https://discourse.mapeditor.org/t/accessing-image-path-in-c/6715)

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**Author:** [@Rudi\_Hammad](https://discourse.mapeditor.org/u/Rudi_Hammad)\
**Replies:** 3\
**Last updated:** [May 2, 2024, 1:49am UTC](https://discourse.mapeditor.org/t/accessing-image-path-in-c/6715 "2024-05-02T01:49:23Z")

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Hi, a while ago I posted this topic: Basically what I do is add a custom “pathImage” property that I can later retrieve in c++ doing this: auto layer = Layer::create(); TMXObjectGroup\* tmxObjGroup = tileMap-\>getObje…

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## [Tileset on right missing](https://discourse.mapeditor.org/t/tileset-on-right-missing/6704)

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**Author:** [@Wei\_Yang](https://discourse.mapeditor.org/u/Wei_Yang)\
**Replies:** 1\
**Last updated:** [April 25, 2024, 8:19am UTC](https://discourse.mapeditor.org/t/tileset-on-right-missing/6704 "2024-04-25T08:19:07Z")

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my current tiled.io look like this but i lost this part how do i make it back?

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## [Some way to mitigate the need for empty tiles deletion?](https://discourse.mapeditor.org/t/some-way-to-mitigate-the-need-for-empty-tiles-deletion/6692)

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**Author:** [@anarkhya](https://discourse.mapeditor.org/u/anarkhya)\
**Replies:** 2\
**Last updated:** [April 14, 2024, 9:48pm UTC](https://discourse.mapeditor.org/t/some-way-to-mitigate-the-need-for-empty-tiles-deletion/6692 "2024-04-14T21:48:41Z")

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Hello! I’m looking for a way to not clean up manually those pesky empty tiles every time i’m using a selection to paint tiles. By empty I mean tiles containing zero pixels. These tiles are containing pixels in the shot…

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## [Can I have layers at different tile sizes?](https://discourse.mapeditor.org/t/can-i-have-layers-at-different-tile-sizes/6656)

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**Author:** [@Marscaleb](https://discourse.mapeditor.org/u/Marscaleb)\
**Replies:** 6\
**Last updated:** [March 24, 2024, 1:39pm UTC](https://discourse.mapeditor.org/t/can-i-have-layers-at-different-tile-sizes/6656 "2024-03-24T13:39:50Z")

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I have my main layer working at 32x32, but I want a foreground and background layer where the tiles are four times that in each axis. I don’t want to just add a “large tile” that covers that area because then I’ll run i…

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## [Does javascript API support to request a http server or call a console program?](https://discourse.mapeditor.org/t/does-javascript-api-support-to-request-a-http-server-or-call-a-console-program/6634)

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**Author:** [@cupenoruler](https://discourse.mapeditor.org/u/cupenoruler)\
**Replies:** 4\
**Last updated:** [March 14, 2024, 3:33am UTC](https://discourse.mapeditor.org/t/does-javascript-api-support-to-request-a-http-server-or-call-a-console-program/6634 "2024-03-14T03:33:17Z")

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It seems that’s not support.

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## [Some images displayed with weird offset ingame](https://discourse.mapeditor.org/t/some-images-displayed-with-weird-offset-ingame/6599)

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**Author:** [@Rudi\_Hammad](https://discourse.mapeditor.org/u/Rudi_Hammad)\
**Replies:** 8\
**Last updated:** [February 24, 2024, 10:40pm UTC](https://discourse.mapeditor.org/t/some-images-displayed-with-weird-offset-ingame/6599 "2024-02-24T22:40:13Z")

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Hello, in the image bellow you can see 2 sprites that belong to the same layer. A box and a gate. They are both created the exact same way and have the exact default pivot set in game. In axmol the origin is bottom left…

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## [Height maps/property for tiles](https://discourse.mapeditor.org/t/height-maps-property-for-tiles/6598)

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**Author:** [@DMSYS6516](https://discourse.mapeditor.org/u/DMSYS6516)\
**Replies:** 1\
**Last updated:** [February 23, 2024, 1:16pm UTC](https://discourse.mapeditor.org/t/height-maps-property-for-tiles/6598 "2024-02-23T13:16:42Z")

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I am newbie or you could say have yet to actually use tiled, wondering if there is height map like feature in it? or is it completely layer based y-sorting Any way to use heightmaps for tiled or if the generated map cou…

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## [Trying to change a 16x16 tilesheet to 32x32](https://discourse.mapeditor.org/t/trying-to-change-a-16x16-tilesheet-to-32x32/6595)

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**Author:** [@underground4550](https://discourse.mapeditor.org/u/underground4550)\
**Replies:** 3\
**Last updated:** [February 23, 2024, 12:53am UTC](https://discourse.mapeditor.org/t/trying-to-change-a-16x16-tilesheet-to-32x32/6595 "2024-02-23T00:53:16Z")

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i have two tilesheets but they are different sizes. i just want to resize the 16x16 tilesheet to 32. I figured i should just have to resize the image but when i imported it into tiled they didn’t get any bigger… i tried…

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## [Updating tiles when the image change and refresh issue](https://discourse.mapeditor.org/t/updating-tiles-when-the-image-change-and-refresh-issue/6562)

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**Author:** [@Rudi\_Hammad](https://discourse.mapeditor.org/u/Rudi_Hammad)\
**Replies:** 2\
**Last updated:** [February 8, 2024, 3:32pm UTC](https://discourse.mapeditor.org/t/updating-tiles-when-the-image-change-and-refresh-issue/6562 "2024-02-08T15:32:17Z")

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Hello again, I have a tileset of a collecion of images. I read somewhere in the forum, that if I update any of the images (for instance, I change the color of a tree in Aseprite and save the png image used in the collec…

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## [why did I assign a very large number to the block?](https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567)

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**Author:** [@Xerimhd](https://discourse.mapeditor.org/u/Xerimhd)\
**Replies:** 1\
**Last updated:** [February 8, 2024, 8:54am UTC](https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567 "2024-02-08T08:54:26Z")

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I created the map as usual, saved it, loaded it into the project, I launch it and it doesn’t work, I opened the map in notepad (.txt) and I see something like this: 3221225480 in one texture, and all the rest are normal,…

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## [Need help loading my JSON files over Tiled, task with compensation!](https://discourse.mapeditor.org/t/need-help-loading-my-json-files-over-tiled-task-with-compensation/6512)

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**Author:** [@Astyrian](https://discourse.mapeditor.org/u/Astyrian)\
**Replies:** 1\
**Last updated:** [January 30, 2024, 1:05am UTC](https://discourse.mapeditor.org/t/need-help-loading-my-json-files-over-tiled-task-with-compensation/6512 "2024-01-30T01:05:19Z")

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Tile\> every chunk is made out of 256 tiles \>The current map has around 4000Chun , all those files are in JSON format, is it possible to load all this on Tiled.

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## [Different sizes in collection of images](https://discourse.mapeditor.org/t/different-sizes-in-collection-of-images/6452)

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**Author:** [@Rudi\_Hammad](https://discourse.mapeditor.org/u/Rudi_Hammad)\
**Replies:** 4\
**Last updated:** [December 9, 2023, 11:59pm UTC](https://discourse.mapeditor.org/t/different-sizes-in-collection-of-images/6452 "2023-12-09T23:59:03Z")

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Hi, I’ve read different post saying that when you create a collection of images, you can add any image size. The thing is that when I do this Tiled creates a uniform image size to select. As we can see in the image, …

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## [Tiled Script API failing intermittently](https://discourse.mapeditor.org/t/tiled-script-api-failing-intermittently/6400)

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**Author:** [@Bongo](https://discourse.mapeditor.org/u/Bongo)\
**Replies:** 11\
**Last updated:** [November 14, 2023, 12:08am UTC](https://discourse.mapeditor.org/t/tiled-script-api-failing-intermittently/6400 "2023-11-14T00:08:54Z")

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I am using Tiled’s export feature vie CLI. For the most part it has been working. But as my maps become larger and I add more layers with even more objects, some of the information that should be exported is not being ex…

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## [How to make reponsive tileset?](https://discourse.mapeditor.org/t/how-to-make-reponsive-tileset/6388)

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**Author:** [@tonmoy998](https://discourse.mapeditor.org/u/tonmoy998)\
**Replies:** 2\
**Last updated:** [November 3, 2023, 1:40pm UTC](https://discourse.mapeditor.org/t/how-to-make-reponsive-tileset/6388 "2023-11-03T13:40:33Z")

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How do I know where Tiles are starting from?How to make responsive background across various devices?Actually I mean if starts from (0,0).There will differences between multiple devices

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## [Possible to uniquely identify tiles? And possible to move already-placed tiles in batch?](https://discourse.mapeditor.org/t/possible-to-uniquely-identify-tiles-and-possible-to-move-already-placed-tiles-in-batch/6285)

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**Author:** [@Eonova](https://discourse.mapeditor.org/u/Eonova)\
**Replies:** 13\
**Last updated:** [September 29, 2023, 4:51pm UTC](https://discourse.mapeditor.org/t/possible-to-uniquely-identify-tiles-and-possible-to-move-already-placed-tiles-in-batch/6285 "2023-09-29T16:51:57Z")

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I’ve created a collision overlay layer, which makes it easy to make the change in my Tiled GUI and have my own code that handles any inputs. However, what if I have a specific tile that should have an action attached to …

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## [\[Job Offer\] Experienced Tiled user](https://discourse.mapeditor.org/t/job-offer-experienced-tiled-user/6299)

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**Author:** [@DustyPirate](https://discourse.mapeditor.org/u/DustyPirate)\
**Replies:** 0\
**Last updated:** [August 15, 2023, 3:23pm UTC](https://discourse.mapeditor.org/t/job-offer-experienced-tiled-user/6299 "2023-08-15T15:23:17Z")

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Hello, We are small company and we make serious games. We are looking to expand our team for one of our client’s project. We are searching for someone with experience in level design and Tiled (or Unity tilemaps) to c…

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## [\[Paid\] Looking for Tiled Map Designer!](https://discourse.mapeditor.org/t/paid-looking-for-tiled-map-designer/6253)

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**Author:** [@Keil\_Corcoran](https://discourse.mapeditor.org/u/Keil_Corcoran)\
**Replies:** 2\
**Last updated:** [July 11, 2023, 7:35pm UTC](https://discourse.mapeditor.org/t/paid-looking-for-tiled-map-designer/6253 "2023-07-11T19:35:26Z")

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Hello! Looking for Tiled users to develop maps using tilesets I’ll provide. Top down RPG type game. Maps would be 16x16 100 tiles square. Mostly terrain. Will pay $80 per map! (half up front, half when complete.) tile…

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## [A few quick Q's](https://discourse.mapeditor.org/t/a-few-quick-qs/6243)

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**Author:** [@SitKneesweak](https://discourse.mapeditor.org/u/SitKneesweak)\
**Replies:** 3\
**Last updated:** [July 5, 2023, 2:36pm UTC](https://discourse.mapeditor.org/t/a-few-quick-qs/6243 "2023-07-05T14:36:35Z")

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Does Tiled support partial Alpha levels? I’m currently using LDtk which when you export a PNG that has partial alpha levels it darkens the resulting texture. Can you link layers to tilesets? I keep putting tiles on …

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## [superTiled2Unity doesnt work, help!](https://discourse.mapeditor.org/t/supertiled2unity-doesnt-work-help/6224)

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**Author:** [@Radiance](https://discourse.mapeditor.org/u/Radiance)\
**Replies:** 1\
**Last updated:** [June 12, 2023, 9:51pm UTC](https://discourse.mapeditor.org/t/supertiled2unity-doesnt-work-help/6224 "2023-06-12T21:51:20Z")

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hey, i recently bought an asset pack that includes tiled files and every other needed file, when i drag and drop it to my project and try to use SuperTiled2Unity it just doesnt seem to work any help would be appereric…

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## [Using the automap output as a second set of Rules](https://discourse.mapeditor.org/t/using-the-automap-output-as-a-second-set-of-rules/6140)

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**Author:** [@Rudi\_Hammad](https://discourse.mapeditor.org/u/Rudi_Hammad)\
**Replies:** 4\
**Last updated:** [April 26, 2023, 10:23am UTC](https://discourse.mapeditor.org/t/using-the-automap-output-as-a-second-set-of-rules/6140 "2023-04-26T10:23:53Z")

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Hello, I am trying to do what Adam Cyouns does at the minute 31:43 of this video seconde set of Rules This is what I did The first set of rules (autoMapRules.tmx) works as expected. The second(autoMapRules\_2.tmx), …

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