# Latest

**URL:** https://discourse.mapeditor.org/latest.md?page=1

[Latest](https://discourse.mapeditor.org/latest.md) · [Categories](https://discourse.mapeditor.org/categories.md)

**Page:** 2

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## [Exporting to GMS](https://discourse.mapeditor.org/t/exporting-to-gms/7811)

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**Author:** [@GIToez](https://discourse.mapeditor.org/u/GIToez)\
**Replies:** 1\
**Last updated:** [April 13, 2026, 2:26pm UTC](https://discourse.mapeditor.org/t/exporting-to-gms/7811 "2026-04-13T14:26:44Z")

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So I export the map from tiled into the .yy format. Imported my GMS Sprite and Tileset (names all match with tiled. ) then reload the map and nothing seems to import (this has always been the way ive done it before) Just…

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## [Crash report when replacing tsx](https://discourse.mapeditor.org/t/crash-report-when-replacing-tsx/7806)

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**Author:** [@boxosoup](https://discourse.mapeditor.org/u/boxosoup)\
**Replies:** 1\
**Last updated:** [April 8, 2026, 8:21pm UTC](https://discourse.mapeditor.org/t/crash-report-when-replacing-tsx/7806 "2026-04-08T20:21:03Z")

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i have a video but i can’t attach files. LMK if you want more info steps: copy tiles from other tmx put into another tmx replace the tilesheet with another (tsx) command Z crash

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## [Is it possible to draw a line like a primitive geometry on an object layer?](https://discourse.mapeditor.org/t/is-it-possible-to-draw-a-line-like-a-primitive-geometry-on-an-object-layer/7795)

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**Author:** [@MGDSStudio](https://discourse.mapeditor.org/u/MGDSStudio)\
**Replies:** 5\
**Last updated:** [April 2, 2026, 12:09pm UTC](https://discourse.mapeditor.org/t/is-it-possible-to-draw-a-line-like-a-primitive-geometry-on-an-object-layer/7795 "2026-04-02T12:09:05Z")

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I want to draw arrows in Tiled. But I can not find any tool to draw arrows. Is it possible? If it is interesting: I use LibGDX to create my game and I write the game logic directly in Tiled. It means - I create texts …

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## [The JavaScript type system seems off](https://discourse.mapeditor.org/t/the-javascript-type-system-seems-off/7797)

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**Author:** [@CelticMinstrel](https://discourse.mapeditor.org/u/CelticMinstrel)\
**Replies:** 2\
**Last updated:** [April 1, 2026, 10:38pm UTC](https://discourse.mapeditor.org/t/the-javascript-type-system-seems-off/7797 "2026-04-01T22:38:18Z")

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I’m posting this here because I suspect at least some of it might be beyond your control and just “how Qt does things” (or even specific to Qt 5, as I’m unable to use the Qt 6 build), but… There are a bunch of little th…

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## [Support for RPGMaker-style compressed tile layouts](https://discourse.mapeditor.org/t/support-for-rpgmaker-style-compressed-tile-layouts/7796)

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**Author:** [@CelticMinstrel](https://discourse.mapeditor.org/u/CelticMinstrel)\
**Replies:** 0\
**Last updated:** [April 1, 2026, 12:29am UTC](https://discourse.mapeditor.org/t/support-for-rpgmaker-style-compressed-tile-layouts/7796 "2026-04-01T00:29:09Z")

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One of the things I’ve been particularly interested in with Tiled is how to make it understand RPGMaker autotiles, which are stored in a compressed format. There’s an open issue about supporting these natively in the ed…

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## [Adding tilesets to a map via scripting](https://discourse.mapeditor.org/t/adding-tilesets-to-a-map-via-scripting/7786)

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**Author:** [@CelticMinstrel](https://discourse.mapeditor.org/u/CelticMinstrel)\
**Replies:** 5\
**Last updated:** [March 29, 2026, 10:09pm UTC](https://discourse.mapeditor.org/t/adding-tilesets-to-a-map-via-scripting/7786 "2026-03-29T22:09:21Z")

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I just want to make sure I’m not missing something before I go and open an issue on GitHub. I can’t find a way to add a tileset to a map by reference rather than embedding it. The API to add tilesets: map.addTileset(ti…

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## [Google Summer of Code 2026](https://discourse.mapeditor.org/t/google-summer-of-code-2026/7732)

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**Author:** [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Replies:** 32\
**Last updated:** [March 29, 2026, 9:13pm UTC](https://discourse.mapeditor.org/t/google-summer-of-code-2026/7732 "2026-03-29T21:13:25Z")

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Tiled has applied to be been accepted as a mentoring organization for the Google Summer of Code 2026! We successfully mentored three students before as part of GSoC 2017 and hope to are looking forward to once again guid…

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## [HDI Scale not scaling after minimised](https://discourse.mapeditor.org/t/hdi-scale-not-scaling-after-minimised/7788)

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**Author:** [@bitmanip](https://discourse.mapeditor.org/u/bitmanip)\
**Replies:** 0\
**Last updated:** [March 29, 2026, 4:42pm UTC](https://discourse.mapeditor.org/t/hdi-scale-not-scaling-after-minimised/7788 "2026-03-29T16:42:28Z")

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Windows 11 Gigabyte Aero Laptop i7-8750h, 16gb Ram, gtx1070 (with updated drivers): Screen set to 3480 x 2160. When I start tiled all the UI text is scaled as expected. However, when I have minimised it, particularly f…

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## [Tiled 1.12 Released](https://discourse.mapeditor.org/t/tiled-1-12-released/7765)

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**Author:** [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Replies:** 5\
**Last updated:** [March 27, 2026, 11:05pm UTC](https://discourse.mapeditor.org/t/tiled-1-12-released/7765 "2026-03-27T23:05:58Z")

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Tiled 1.12 brings a rewritten Properties view with direct widget interaction, support for list-valued custom properties, a new Oblique map orientation, and many usability and scripting improvements. This is a companion…

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## [Thoughts and ideas about the terrain system](https://discourse.mapeditor.org/t/thoughts-and-ideas-about-the-terrain-system/7773)

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**Author:** [@CelticMinstrel](https://discourse.mapeditor.org/u/CelticMinstrel)\
**Replies:** 10\
**Last updated:** [March 26, 2026, 12:55pm UTC](https://discourse.mapeditor.org/t/thoughts-and-ideas-about-the-terrain-system/7773 "2026-03-26T12:55:01Z")

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I’ve been trying out Tiled over the past week or two, just playing around and experimenting with tilesets from a variety of sources – RPGMaker, several free games, that one website all about Wang tiles, OpenGameArt, and …

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## [Ficheiros Fragmentados, Ajuda!](https://discourse.mapeditor.org/t/ficheiros-fragmentados-ajuda/7779)

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**Author:** [@Alify](https://discourse.mapeditor.org/u/Alify)\
**Replies:** 1\
**Last updated:** [March 22, 2026, 12:44pm UTC](https://discourse.mapeditor.org/t/ficheiros-fragmentados-ajuda/7779 "2026-03-22T12:44:39Z")

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Alguem pode me ajudar ? crio uma pasta, coloco o nmapa e uma pasta com os recursos usados e quando envio para um dev, sempre chega com os ficheiros fragmentados e não sei o motivo, sou novo nesse mundo, Grato desde já.

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## [Introduction and Query](https://discourse.mapeditor.org/t/introduction-and-query/7745)

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**Author:** [@shuvro2000](https://discourse.mapeditor.org/u/shuvro2000)\
**Replies:** 5\
**Last updated:** [February 26, 2026, 9:31pm UTC](https://discourse.mapeditor.org/t/introduction-and-query/7745 "2026-02-26T21:31:15Z")

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Hi Tiled Community, I am Shuvro Bhattacharjee, a 3rd-year Computer Science student. I am currently exploring organizations for GSoC 2026 and was really impressed by Tiled. I have a strong background in C++ and Python, …

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## [Godot Export and Collisions](https://discourse.mapeditor.org/t/godot-export-and-collisions/7762)

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**Author:** [@Spork](https://discourse.mapeditor.org/u/Spork)\
**Replies:** 4\
**Last updated:** [March 13, 2026, 7:37am UTC](https://discourse.mapeditor.org/t/godot-export-and-collisions/7762 "2026-03-13T07:37:04Z")

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Sorry if this is answered already. I looked a little bit and couldn’t find what felt like a definitive answer. The documentation also doesn’t make a direct mention. When exporting Tiled to Godot 4, are the “Collisions…

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## [Regarding AppVeyor build](https://discourse.mapeditor.org/t/regarding-appveyor-build/7761)

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**Author:** [@\_Kunal\_Vashisht](https://discourse.mapeditor.org/u/_Kunal_Vashisht)\
**Replies:** 0\
**Last updated:** [March 6, 2026, 2:38pm UTC](https://discourse.mapeditor.org/t/regarding-appveyor-build/7761 "2026-03-06T14:38:27Z")

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I’ve been looking at the AppVeyor CI builds, even after caching they are taking 1-2 hours for 1 line/word change in a commit, mostly due to MinGW compilation times. well im very beginner in CI/CD, so just curious , is th…

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## [How to fix project not opening](https://discourse.mapeditor.org/t/how-to-fix-project-not-opening/7756)

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**Author:** [@nullifydev](https://discourse.mapeditor.org/u/nullifydev)\
**Replies:** 1\
**Last updated:** [March 1, 2026, 3:50pm UTC](https://discourse.mapeditor.org/t/how-to-fix-project-not-opening/7756 "2026-03-01T15:50:20Z")

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ok, i was simply trying to make tilemaps for kristal. the tutorial told me to delete the old tilemap and other thing (idk what its called but its like the actual map). it was not letting me so i went to the files and del…

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## [Terrain brush confusion](https://discourse.mapeditor.org/t/terrain-brush-confusion/7754)

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**Author:** [@vvvvv](https://discourse.mapeditor.org/u/vvvvv)\
**Replies:** 2\
**Last updated:** [February 28, 2026, 1:00am UTC](https://discourse.mapeditor.org/t/terrain-brush-confusion/7754 "2026-02-28T01:00:13Z")

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Hi, Can someone please help me with the terrains? I’m trying to use the terrain brush, but it glitches out and gives me the wrong results. Also I can only target the corners of the grid in the editor. This is what t…

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## [Auto mapping to recognize different tilesets?](https://discourse.mapeditor.org/t/auto-mapping-to-recognize-different-tilesets/7746)

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**Author:** [@Skeets](https://discourse.mapeditor.org/u/Skeets)\
**Replies:** 1\
**Last updated:** [February 25, 2026, 4:15am UTC](https://discourse.mapeditor.org/t/auto-mapping-to-recognize-different-tilesets/7746 "2026-02-25T04:15:43Z")

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When setting up auto mapping rules, is there a way to say “any tile in the same tileset“? For example, I have this rule: This is the “input” layer, it outputs this tile: … This all works great, as long as I’m on…

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## [Discussion : Enhanced World Editing](https://discourse.mapeditor.org/t/discussion-enhanced-world-editing/7742)

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**Author:** [@Oval17](https://discourse.mapeditor.org/u/Oval17)\
**Replies:** 0\
**Last updated:** [February 20, 2026, 10:48am UTC](https://discourse.mapeditor.org/t/discussion-enhanced-world-editing/7742 "2026-02-20T10:48:01Z")

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Hi @bjorn @dogboydog I am interested in this project , opening this tab for all communication and discussion regarding this project at one place. Here are few things which I have already done : → Built Tiled from sour…

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## [Apply Collision Greyed Out](https://discourse.mapeditor.org/t/apply-collision-greyed-out/7736)

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**Author:** [@Sackybacky](https://discourse.mapeditor.org/u/Sackybacky)\
**Replies:** 2\
**Last updated:** [February 17, 2026, 3:17pm UTC](https://discourse.mapeditor.org/t/apply-collision-greyed-out/7736 "2026-02-17T15:17:09Z")

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I’m new to this program so I don’t know if what I was even trying to do is a solution to my problem, but I wanted the collision to only apply to the middle of the object so I get rid of the gaps, though it was greyed out…

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## [Looking for great levels](https://discourse.mapeditor.org/t/looking-for-great-levels/7109)

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**Author:** [@glitch](https://discourse.mapeditor.org/u/glitch)\
**Replies:** 11\
**Last updated:** [February 17, 2026, 7:12am UTC](https://discourse.mapeditor.org/t/looking-for-great-levels/7109 "2026-02-17T07:12:48Z")

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Hi there, I have a pair of games forked that uses the tmx format and tiled can be used to create levels for them. As I’m expanding the game with new features it would be great to add more levels if someone has the sk…

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## [Can I easily copy a terrain set from one tmx to another?](https://discourse.mapeditor.org/t/can-i-easily-copy-a-terrain-set-from-one-tmx-to-another/7733)

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**Author:** [@glennbroadway](https://discourse.mapeditor.org/u/glennbroadway)\
**Replies:** 5\
**Last updated:** [February 11, 2026, 11:34am UTC](https://discourse.mapeditor.org/t/can-i-easily-copy-a-terrain-set-from-one-tmx-to-another/7733 "2026-02-11T11:34:46Z")

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I use Terrain Sets in our project but I don’t know how to set them up. The artist that created the tilesets did that. I have two tmx files that use the same tiles and each has a terrain set for the same part of the tiles…

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## [Properties break map in Eclipse/JavaFX/FXGL](https://discourse.mapeditor.org/t/properties-break-map-in-eclipse-javafx-fxgl/7735)

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**Author:** [@omicreativedev](https://discourse.mapeditor.org/u/omicreativedev)\
**Replies:** 1\
**Last updated:** [February 9, 2026, 3:07am UTC](https://discourse.mapeditor.org/t/properties-break-map-in-eclipse-javafx-fxgl/7735 "2026-02-09T03:07:49Z")

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I loaded a .tmx into a Java Project using Maven, JavaFX/FXGL and it worked ok. But as soon as I added a custom properties (like bool blocking = true) to the tileset or any of the objects, I get an error that Image dimens…

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## [Changing Tiles on a map at runtime, using other maps templates](https://discourse.mapeditor.org/t/changing-tiles-on-a-map-at-runtime-using-other-maps-templates/7728)

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**Author:** [@Nicola\_Tomljanovich](https://discourse.mapeditor.org/u/Nicola_Tomljanovich)\
**Replies:** 3\
**Last updated:** [February 2, 2026, 4:17pm UTC](https://discourse.mapeditor.org/t/changing-tiles-on-a-map-at-runtime-using-other-maps-templates/7728 "2026-02-02T16:17:58Z")

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I’m developing an isometric game on libgdx, based on TileMapEditor. Pretty good editor I must say. I want to change maps at runtime, deleting or inserting new tiles. I’ve got minimaps saved aside and loaded at boot, that…

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## [The imported map has low brightness](https://discourse.mapeditor.org/t/the-imported-map-has-low-brightness/7730)

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**Author:** [@dunehammer](https://discourse.mapeditor.org/u/dunehammer)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 3:08pm UTC](https://discourse.mapeditor.org/t/the-imported-map-has-low-brightness/7730 "2026-02-02T15:08:39Z")

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Hello, after importing the map using SuperTiled2Unity, I found that the brightness is lower than the original image. I tried both the Built-in Render Pipeline and URP, and also attempted adjusting materials, but none of …

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## [Help with Ctrl+C/Ctrl+V between different maps](https://discourse.mapeditor.org/t/help-with-ctrl-c-ctrl-v-between-different-maps/7722)

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**Author:** [@duu](https://discourse.mapeditor.org/u/duu)\
**Replies:** 1\
**Last updated:** [February 2, 2026, 2:47pm UTC](https://discourse.mapeditor.org/t/help-with-ctrl-c-ctrl-v-between-different-maps/7722 "2026-02-02T14:47:36Z")

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Hello, Tiled begginer here. I have an old map which I would like to use as a sketch to construct a new one. Currently I have two Tiled windows opened: one with Map A (old), one with Map B (new). Map A and Map B have pra…

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## [Wall Collisions and Automapping feature using object layers](https://discourse.mapeditor.org/t/wall-collisions-and-automapping-feature-using-object-layers/7717)

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**Author:** [@AlbertusuGD](https://discourse.mapeditor.org/u/AlbertusuGD)\
**Replies:** 0\
**Last updated:** [January 21, 2026, 2:57pm UTC](https://discourse.mapeditor.org/t/wall-collisions-and-automapping-feature-using-object-layers/7717 "2026-01-21T14:57:49Z")

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Hi! I am on a verge of creating a platformer game and wanted to separate my ground collisions from the wall collisions to be able to assign different layer groups inside unity. I’ve tried different ways to separate these…

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## [Brushtily - Inkarnate-inspired Texture Painting & Object Stamping for Tiled](https://discourse.mapeditor.org/t/brushtily-inkarnate-inspired-texture-painting-object-stamping-for-tiled/7716)

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**Author:** [@Leo](https://discourse.mapeditor.org/u/Leo)\
**Replies:** 0\
**Last updated:** [January 20, 2026, 7:41pm UTC](https://discourse.mapeditor.org/t/brushtily-inkarnate-inspired-texture-painting-object-stamping-for-tiled/7716 "2026-01-20T19:41:19Z")

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Hello everyone, I am new here in Tiled so I hope I a posting my project in the correct location. I would like to share my project for Tiled called \*\*Brushtily\*\*, a JavaScript extension that brings freeform texture pain…

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## [Hexagonal map and pytmx](https://discourse.mapeditor.org/t/hexagonal-map-and-pytmx/7707)

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**Author:** [@xerbag](https://discourse.mapeditor.org/u/xerbag)\
**Replies:** 0\
**Last updated:** [January 2, 2026, 4:11am UTC](https://discourse.mapeditor.org/t/hexagonal-map-and-pytmx/7707 "2026-01-02T04:11:03Z")

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Hi ! i looked but i don’t think there is a topic on the subject. I made a hexagonal tilset using Tiled, all good. When i try to open it using pytmx like any other maps it loads fine but the hexes are placed in squares a…

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## [How Can I have properties on specific map tiles?](https://discourse.mapeditor.org/t/how-can-i-have-properties-on-specific-map-tiles/7705)

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**Author:** [@Darren\_G](https://discourse.mapeditor.org/u/Darren_G)\
**Replies:** 1\
**Last updated:** [December 15, 2025, 4:34pm UTC](https://discourse.mapeditor.org/t/how-can-i-have-properties-on-specific-map-tiles/7705 "2025-12-15T16:34:00Z")

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Hi, I am finding a strong need to have specific additional properties on “placed” tiles on the map. The tiles in the tileset, to me, are kind of like classes and the tiles place on the map are like instances. Since it …

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## [How to create a static canvas frame for creating isometric tile maps within bounds?](https://discourse.mapeditor.org/t/how-to-create-a-static-canvas-frame-for-creating-isometric-tile-maps-within-bounds/7704)

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**Author:** [@jetboy22](https://discourse.mapeditor.org/u/jetboy22)\
**Replies:** 2\
**Last updated:** [December 8, 2025, 10:59am UTC](https://discourse.mapeditor.org/t/how-to-create-a-static-canvas-frame-for-creating-isometric-tile-maps-within-bounds/7704 "2025-12-08T10:59:47Z")

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Hi there. I am creating a concept game trailer animation in Aseprite and using Tiled (for the first time) to generate the background terrain more efficiently. The animation will be in a 240x135 resolution. My questio…

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