# Art Study - Castlevania Legends

**URL:** <https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070>\
**Category:** Uncategorized\
**Created:** [January 25, 2016, 1:19pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070 "2016-01-25T13:19:58Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![joshua\_keyes](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/joshua_keyes/32/191_2.png) [@joshua\_keyes](https://discourse.mapeditor.org/u/joshua_keyes)\
**Post date:** [January 25, 2016, 1:19pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/1 "2016-01-25T13:19:58Z")

</div>

![](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/1X/1d9fd37d4efb468649ebe041cd1e4546dbe5a28f.png)

I thought it would be fun to share my tiled reversion of the above mentioned Gameboy whip cracking adventure. After [creating the photoshop scene](http://raihnforge.com/2016/01/21/study-castlevania-legends/) It only took about 4-5 hours getting everything into tiled. A lot of that time was deciding how I wanted to organize the project.

Some notable features I took advantage of:

- Relinking lost files: Some names had to be changed, and some palettes I removed. Previously I felt terrified if I renamed or lost a file, I’d have to crack open the text and spend a great deal of time researching and attempting to fix. Often it was faster just start over and recreate a scene. I’m very thankful for this feature.

- Object manipulation: I used object manipulation for a number of aspects including shading and projectile sprites. These are very valuable in placing gradients to quickly add depth to a scene.

- Mirroring/Rotating: I used a considerable amount of mirroring and rotating that saved a great deal of time, and made for enjoyable reuse of assets.

![](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/1X/5dd339e7121d9dd70167bf840d013346bf9c0e7c.png)

original scene for reference.

Thanks for taking a look. Thought it would be fun to share a little 😃

---

<div class="post-metadata">

**Author:** ![Remusforte](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/remusforte/32/545_2.png) [@Remusforte](https://discourse.mapeditor.org/u/Remusforte)\
**Post date:** [January 25, 2016, 5:59pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/2 "2016-01-25T17:59:28Z")

</div>

Very nicely rendered! Thanks for sharing your good work! 😀

---

<div class="post-metadata">

**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [January 28, 2016, 9:21pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/3 "2016-01-28T21:21:41Z")

</div>

That’s some amazing work, @joshua_keyes! It’s nice how you’ve used Tiled to also verify that your assets would actually work to recreate a game like this. Thanks a lot for showing this!

And thanks also for your suggestions! I like all of them and definitely would like to add the mentioned features. About the confusing object selection, indeed Tiled allows you to select objects on all layers. This is most of the time the expected behavior I think though. What would definitely help I think would be some hover feedback so you would see before clicking what object you’re interacting with.

I’ve opened issues [#1188](https://github.com/bjorn/tiled/issues/1188), [#1189](https://github.com/bjorn/tiled/issues/1189) and [#1190](https://github.com/bjorn/tiled/issues/1190) based on your feedback.

---

<div class="post-metadata">

**Author:** ![joshua\_keyes](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/joshua_keyes/32/191_2.png) [@joshua\_keyes](https://discourse.mapeditor.org/u/joshua_keyes)\
**Post date:** [January 28, 2016, 10:44pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/4 "2016-01-28T22:44:13Z")

</div>

Thank for the feedback and the continued awesomeness, bjorn! 😃 Hope things are going well for you! 😃

---

<div class="post-metadata">

**Author:** ![joshua\_keyes](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/joshua_keyes/32/191_2.png) [@joshua\_keyes](https://discourse.mapeditor.org/u/joshua_keyes)\
**Post date:** [January 29, 2016, 10:58pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/5 "2016-01-29T22:58:32Z")

</div>

[UPDATE I was awarded second place “Open category runner up” for this piece. YAY!](https://www.youtube.com/watch?v=7uibKUtIrhI&feature=youtu.be&t=9m14s)

---

<div class="post-metadata">

**Author:** ![willluongo](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/willluongo/32/1879_2.png) [@willluongo](https://discourse.mapeditor.org/u/willluongo)\
**Post date:** [January 30, 2016, 3:51am UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/6 "2016-01-30T03:51:22Z")

</div>

Congratulations! It looks great!

---

<div class="post-metadata">

**Author:** ![WraithBlade](https://avatars.discourse-cdn.com/v4/letter/w/e9bcb4/32.png) [@WraithBlade](https://discourse.mapeditor.org/u/WraithBlade)\
**Post date:** [October 29, 2016, 6:39pm UTC](https://discourse.mapeditor.org/t/art-study-castlevania-legends/1070/7 "2016-10-29T18:39:28Z")

</div>

That is beautiful!!!
