# Autotile not working with RPG Maker TileSet

**URL:** <https://discourse.mapeditor.org/t/autotile-not-working-with-rpg-maker-tileset/424>\
**Category:** Questions\
**Created:** [March 26, 2015, 2:41pm UTC](https://discourse.mapeditor.org/t/autotile-not-working-with-rpg-maker-tileset/424 "2015-03-26T14:41:43Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TwoLeggedMammal](https://avatars.discourse-cdn.com/v4/letter/t/51bf81/32.png) [@TwoLeggedMammal](https://discourse.mapeditor.org/u/TwoLeggedMammal)\
**Post date:** [March 4, 2017, 5:13pm UTC](https://discourse.mapeditor.org/t/autotile-not-working-with-rpg-maker-tileset/424/4 "2017-03-04T17:13:41Z")

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I completed my translations mappings. Turns out you need a different one for each of the different numbers, so A1, A2, A3 etc… all get their own mapping, but A1 and A1\_2 can use the same mapping. There may be some slight translations errors but I had it working well for the tilesets I wanted to translate, and it should get you 95% of the way to usable tiles. The tilesheets themselves end up being about 50-100% larger than the originals, so if you are using an engine where your textures need to be powers of 2, then the file will have to become a 1024x1024.

I have the files on my Google Drive [here](https://drive.google.com/drive/folders/0B_w8IQOWfBy7ckhoUk1RbG1KTVE?usp=sharing).

I’d share the first set of tiles I transformed with them but they are proprietary.

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