# Autotiling issue

**URL:** <https://discourse.mapeditor.org/t/autotiling-issue/7438>\
**Category:** Questions\
**Created:** [May 7, 2025, 2:07am UTC](https://discourse.mapeditor.org/t/autotiling-issue/7438 "2025-05-07T02:07:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Glitchyvan](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/glitchyvan/32/5052_2.png) [@Glitchyvan](https://discourse.mapeditor.org/u/Glitchyvan)\
**Post date:** [May 7, 2025, 2:07am UTC](https://discourse.mapeditor.org/t/autotiling-issue/7438/1 "2025-05-07T02:07:04Z")

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I already made a functional tilemap for my top-down RPG, I made some mountains to test some combinations.

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/1/1acbe747d6d116265e6f374dc0b1e36346136a84.png)

Here’s also the Rules file:

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/e/e424e28bd3d8fba379e99ebca30756c535fdece6.png)

And now Im trying to make a new layer so I can make bigger mountains with multiple floors. I tried duplicating both the Rules and Map file layers (as shown on both images)

But when I press Ctrl + M on the new “mountainbase2” layer, it creates a weird output layer, so im not sure if it’s working or not (since it does shows some tiles, but only a few, like in this image):

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/a/a73b6e168e316ab13c197d4e9d2c1273d9fe1407.png)

Is there something Im missing? or is there a simplier way to make more mountain floors on top of each other?
