# Certain tiles stretch out when imported?

**URL:** <https://discourse.mapeditor.org/t/certain-tiles-stretch-out-when-imported/3250>\
**Category:** Questions\
**Created:** [June 6, 2018, 3:37am UTC](https://discourse.mapeditor.org/t/certain-tiles-stretch-out-when-imported/3250 "2018-06-06T03:37:38Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Danny\_S](https://avatars.discourse-cdn.com/v4/letter/d/90ced4/32.png) [@Danny\_S](https://discourse.mapeditor.org/u/Danny_S)\
**Post date:** [June 6, 2018, 3:37am UTC](https://discourse.mapeditor.org/t/certain-tiles-stretch-out-when-imported/3250/1 "2018-06-06T03:37:38Z")

</div>

![rtyujikhgfds](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/c/ce6450a1fb09caae4b5ab13d705cdc081c9775cc.PNG)

Has anyone had a similar problem? The map looks fine in Tiled and Tiled2Unity preview, but when I view the prefab in Unity, certain tiles bend weird.
