# Does Tiled allow for deformation of terrain?

**URL:** <https://discourse.mapeditor.org/t/does-tiled-allow-for-deformation-of-terrain/1077>\
**Category:** Questions\
**Created:** [January 28, 2016, 9:17am UTC](https://discourse.mapeditor.org/t/does-tiled-allow-for-deformation-of-terrain/1077 "2016-01-28T09:17:02Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Yu\_Jin\_X5](https://avatars.discourse-cdn.com/v4/letter/y/a88e57/32.png) [@Yu\_Jin\_X5](https://discourse.mapeditor.org/u/Yu_Jin_X5)\
**Post date:** [January 28, 2016, 9:17am UTC](https://discourse.mapeditor.org/t/does-tiled-allow-for-deformation-of-terrain/1077/1 "2016-01-28T09:17:02Z")

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I was wondering when paired with unity, or in general, does Tiled maps allow for terrain deformation in situations such as a bomb going off on the in game map?

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [January 28, 2016, 8:37pm UTC](https://discourse.mapeditor.org/t/does-tiled-allow-for-deformation-of-terrain/1077/2 "2016-01-28T20:37:46Z")

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I’m not sure what kind of deformation you mean (moving vertices around?), but this will be something you’ll need to implement in your game. It’s not something Tiled will either allow or disallow you from doing.

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**Author:** ![Yu\_Jin\_X5](https://avatars.discourse-cdn.com/v4/letter/y/a88e57/32.png) [@Yu\_Jin\_X5](https://discourse.mapeditor.org/u/Yu_Jin_X5)\
**Post date:** [January 28, 2016, 10:46pm UTC](https://discourse.mapeditor.org/t/does-tiled-allow-for-deformation-of-terrain/1077/3 "2016-01-28T22:46:10Z")

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Ok, so craters and stuff do not come down to Tiled
