# Error on terrain brush

**URL:** <https://discourse.mapeditor.org/t/error-on-terrain-brush/1059>\
**Category:** Questions\
**Created:** [January 22, 2016, 12:41pm UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059 "2016-01-22T12:41:14Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Raven](https://avatars.discourse-cdn.com/v4/letter/r/9fc348/32.png) [@Raven](https://discourse.mapeditor.org/u/Raven)\
**Post date:** [January 22, 2016, 12:41pm UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059/1 "2016-01-22T12:41:15Z")

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Hi,im pretty new in tiled and i want to create a terrain that looks like this:  
 ![](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/1X/39fd4b52129ad2e68cd85e7105df921829f77ce7.png)  
but it end up looks like this:  
 ![](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/1X/dbc0cd2f55a55cd8ba04827d3ec63c33f2de4067.png)

It works well in the center but the problem is the corner of the tile,so how to create a terrain that looks like in my first picture?,i don’t really understand about how terrain works ^^a since it is my first time using tile editor,any help will be very appreciate thank you for your time =D

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [January 22, 2016, 8:50pm UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059/2 "2016-01-22T20:50:05Z")

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Tiled does not currently support RPG Maker style terrains. This is because to make those work, RPG Maker implements a special algorithm where the tiles are cut in pieces smaller than the tile grid and are then recombined to make all possible configurations.

See the following issue on GitHub for more details:

[https://github.com/bjorn/tiled/issues/1022](https://github.com/bjorn/tiled/issues/1022)

If you follow the [Using The Terrain Tool](http://doc.mapeditor.org/manual/using-the-terrain-tool/) documentation, you will see that the terrain system in Tiled works differently.

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**Author:** ![Raven](https://avatars.discourse-cdn.com/v4/letter/r/9fc348/32.png) [@Raven](https://discourse.mapeditor.org/u/Raven)\
**Post date:** [January 30, 2016, 2:45am UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059/3 "2016-01-30T02:45:17Z")

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Sorry for a late reply and thank you for the explanation =D even it cannot do the autotile like RM but it is still a nice editor keep up the good work ^^

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**Author:** ![adiif1](https://avatars.discourse-cdn.com/v4/letter/a/54ee81/32.png) [@adiif1](https://discourse.mapeditor.org/u/adiif1)\
**Post date:** [September 25, 2018, 9:36am UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059/4 "2018-09-25T09:36:52Z")

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Any news? 🙂

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [September 25, 2018, 9:39am UTC](https://discourse.mapeditor.org/t/error-on-terrain-brush/1059/5 "2018-09-25T09:39:34Z")

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> [@adiif1](#):
>
> Any news? 🙂

See the linked GitHub issue for the latest discussions about this feature. It remains to be implemented.

For Tiled 1.3 I plan to add scripting. Maybe this RPG Maker terrain logic would be a nice thing to try implementing as a scripted brush.
