# Hexagonal and Iso (Staggered) Produce Same Map

**URL:** <https://discourse.mapeditor.org/t/hexagonal-and-iso-staggered-produce-same-map/2427>\
**Category:** Bugs\
**Created:** [June 3, 2017, 3:37pm UTC](https://discourse.mapeditor.org/t/hexagonal-and-iso-staggered-produce-same-map/2427 "2017-06-03T15:37:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [June 3, 2017, 3:56pm UTC](https://discourse.mapeditor.org/t/hexagonal-and-iso-staggered-produce-same-map/2427/2 "2017-06-03T15:56:35Z")

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The hexagonal grid only looks different from a staggered map if the Tile Side Length property of the map isn’t left at 0. See also the topic introducing the hex support in Tiled:

> [@Support for Hexagonal maps added](http://discourse.mapeditor.org/t/support-for-hexagonal-maps-added/47):
>
> In the latest daily builds, support for hexagonal maps is available. This feature was sponsored by [CodePoKE](http://codepoke.net/) (GJ Roelofs), providing me with the incentive to support all 4 variations of the [offset coordinate system](http://www.redblobgames.com/grids/hexagons/#coordinates). In Tiled this map type is called “Hexagonal (Staggered)”, and the rendering code is now also used for the similar “Isometric (Staggered)” maps. Example based on [http://opengameart.org/content/pixel-hex-tilesets-enhanced:](http://opengameart.org/content/pixel-hex-tilesets-enhanced:) [image] The configurations Tiled supports are as follows: S…

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_[View the full topic](https://discourse.mapeditor.org/t/hexagonal-and-iso-staggered-produce-same-map/2427)._
