# How to offset tiles individually?

**URL:** <https://discourse.mapeditor.org/t/how-to-offset-tiles-individually/7240>\
**Category:** Questions\
**Created:** [January 22, 2025, 6:33pm UTC](https://discourse.mapeditor.org/t/how-to-offset-tiles-individually/7240 "2025-01-22T18:33:24Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Visconde](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/visconde/32/4897_2.png) [@Visconde](https://discourse.mapeditor.org/u/Visconde)\
**Post date:** [January 22, 2025, 6:33pm UTC](https://discourse.mapeditor.org/t/how-to-offset-tiles-individually/7240/1 "2025-01-22T18:33:24Z")

</div>

i’d like to preface this saying im a hobbyist that has just begun utilizing tiled at a surface level in order to make maps for my D&D game utilizing the assets from the game “Brigador”. My knowledge is very limited and shallow;

I know that in properties you’re able to offset the snapping location/tile. However, i’d enjoy doing that for each individual image/prop that have wildly different dimensions.

Thank you for your patience and input 🙂

 ![image](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/0/0a7cec484bc988e71334fa965203508a967980e1.jpeg)

---

<div class="post-metadata">

**Author:** ![eishiya](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/eishiya/32/2534_2.png) [@eishiya](https://discourse.mapeditor.org/u/eishiya)\
**Post date:** [January 22, 2025, 6:38pm UTC](https://discourse.mapeditor.org/t/how-to-offset-tiles-individually/7240/2 "2025-01-22T18:38:36Z")

</div>

Per-tile render offsets are not currently implemented, see [Draw offset for individual tiles · Issue #871 · mapeditor/tiled · GitHub](https://github.com/mapeditor/tiled/issues/871)

For now, the options are:

- put the tiles into different tilesets each with its own offset. If there are only a few different offsets, this shouldn’t require many tilesets.
- pad the tiles with empty space so they all work with the same offset.
