# How to set the display origin to the bottom left corner?

**URL:** <https://discourse.mapeditor.org/t/how-to-set-the-display-origin-to-the-bottom-left-corner/550>\
**Category:** Questions\
**Created:** [May 29, 2015, 4:05am UTC](https://discourse.mapeditor.org/t/how-to-set-the-display-origin-to-the-bottom-left-corner/550 "2015-05-29T04:05:12Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![SpiritAtlas](https://avatars.discourse-cdn.com/v4/letter/s/aca169/32.png) [@SpiritAtlas](https://discourse.mapeditor.org/u/SpiritAtlas)\
**Post date:** [May 29, 2015, 4:05am UTC](https://discourse.mapeditor.org/t/how-to-set-the-display-origin-to-the-bottom-left-corner/550/1 "2015-05-29T04:05:12Z")

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When drawing the tiles in the layered mode, I can see the current tile coordinates in the lower left corner of the window.

By default, this is set such that the top left most tile is the origin at [0, 0]. Is there any way to modify this that the origin is set to be the bottom left corner instead?

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**Author:** ![TilemapKit](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/tilemapkit/32/255_2.png) [@TilemapKit](https://discourse.mapeditor.org/u/TilemapKit)\
**Post date:** [May 29, 2015, 11:30am UTC](https://discourse.mapeditor.org/t/how-to-set-the-display-origin-to-the-bottom-left-corner/550/2 "2015-05-29T11:30:03Z")

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+1  
Most 2D game engines have the origin at the bottom left. It only needs to be a display preference for the status bar but usefulness of the setting depends on the framework implementing the loader. Otherwise you’ll have a coordinate mismatch between Tiled and game engine.

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [May 29, 2015, 8:39pm UTC](https://discourse.mapeditor.org/t/how-to-set-the-display-origin-to-the-bottom-left-corner/550/3 "2015-05-29T20:39:45Z")

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The request has come up before so clearly this option would be useful to some people. It’s covered by the following issue on github:

[https://github.com/bjorn/tiled/issues/249](https://github.com/bjorn/tiled/issues/249)

Btw, that issue only talks about the tile coordinates, and it’s the same in this thread. However, wouldn’t this also affect the Y position of objects? I think it gets a little more complicated there, since you can edit it in the Properties view.
