# How to use Xcode generated sprite atlas in Tiled

**URL:** <https://discourse.mapeditor.org/t/how-to-use-xcode-generated-sprite-atlas-in-tiled/473>\
**Category:** Questions\
**Created:** [April 17, 2015, 8:44am UTC](https://discourse.mapeditor.org/t/how-to-use-xcode-generated-sprite-atlas-in-tiled/473 "2015-04-17T08:44:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [April 17, 2015, 9:04am UTC](https://discourse.mapeditor.org/t/how-to-use-xcode-generated-sprite-atlas-in-tiled/473/2 "2015-04-17T09:04:52Z")

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I don’t know what kind of atlas Xcode generates, but atlasses come in many forms so Tiled generally stays out of that process. I think the same guidance applies here as for other texture atlas tools like TexturePacker:

> **[Best way to use Tiled with texture packer/custom game engine?](https://discourse.mapeditor.org/t/best-way-to-use-tiled-with-texture-packer-custom-game-engine/361)**
>
> Hello, I am looking to use Tiled to create the simplest tile based game where assets come from a sprite sheet created using TexturePacker (https://www.codeandweb.com/texturepacker). The game is made up of 64x64 tiles, with some objects (coins) to...

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