# Importing map into Unity - the size is wrong, it's very small

**URL:** <https://discourse.mapeditor.org/t/importing-map-into-unity-the-size-is-wrong-its-very-small/4307>\
**Category:** Questions\
**Created:** [January 23, 2020, 4:37pm UTC](https://discourse.mapeditor.org/t/importing-map-into-unity-the-size-is-wrong-its-very-small/4307 "2020-01-23T16:37:28Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![joey1](https://avatars.discourse-cdn.com/v4/letter/j/c57346/32.png) [@joey1](https://discourse.mapeditor.org/u/joey1)\
**Post date:** [January 23, 2020, 4:37pm UTC](https://discourse.mapeditor.org/t/importing-map-into-unity-the-size-is-wrong-its-very-small/4307/1 "2020-01-23T16:37:28Z")

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Hi, complete noob to Tiled. So I created a demo map to see how things work. But it’s very small when I attempt to drag it to the scene. I have to change the scale from 1 to 50 to get it to normal size

I’m using the same exact size and settings as the Tutorial map included (TestOverhead) but I’m still having trouble making things work.

I’m sure I missed a easy step but cant figure it out . Tried making a new scene and my map is still very small

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**Author:** ![Seanba](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/seanba/32/1531_2.png) [@Seanba](https://discourse.mapeditor.org/u/Seanba)\
**Post date:** [January 26, 2020, 9:01pm UTC](https://discourse.mapeditor.org/t/importing-map-into-unity-the-size-is-wrong-its-very-small/4307/2 "2020-01-26T21:01:45Z")

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Hi there, @joey1. This sounds like an issue with `Pixels Per Unit` settings. What PPU are you using for your in-game sprites? You should use the same settings with your maps and tilesets (they can be set in the inspector for those assets).

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**Author:** ![joey1](https://avatars.discourse-cdn.com/v4/letter/j/c57346/32.png) [@joey1](https://discourse.mapeditor.org/u/joey1)\
**Post date:** [February 4, 2020, 1:47pm UTC](https://discourse.mapeditor.org/t/importing-map-into-unity-the-size-is-wrong-its-very-small/4307/3 "2020-02-04T13:47:03Z")

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thank you! it worked.

You were right about PPU. My sprites and tiletsets were on 100 ppu (default)
