I was curious if it’s possible for objects to have children? Similar to Godot, where a node can have a child
In the layers menu under the object layer, there could be an arrow to fold/unfold. I’m quite new to Tiled, but it’s amazing compared to Godot’s tile editor. In fact, I’m now using it and implemented tiled parsing in Crystal so my game server can extract static map entities (objects) from the exported tiled data.
Previously, in Godot, I would have a node called “Portal Zones” and the children would have 6 nodes for positions. In Tiled, I can’t really do that, however, I guess I could create another Object Layer called “Portal Zones” and just put the points there.
In fact… now that I think of it, I’ll probably just do that for now! I will need to add a bit of extra code in Crystal to extract the points, but it’s np.