# Isometric map issue

**URL:** <https://discourse.mapeditor.org/t/isometric-map-issue/676>\
**Category:** Questions\
**Created:** [July 28, 2015, 3:24pm UTC](https://discourse.mapeditor.org/t/isometric-map-issue/676 "2015-07-28T15:24:03Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![kamux](https://avatars.discourse-cdn.com/v4/letter/k/9f8e36/32.png) [@kamux](https://discourse.mapeditor.org/u/kamux)\
**Post date:** [July 28, 2015, 3:24pm UTC](https://discourse.mapeditor.org/t/isometric-map-issue/676/1 "2015-07-28T15:24:04Z")

</div>

What im tryng to achiev is to make a Diablo 2 world style, i downloaded Tiled and a few isometric Tilesets. For some reason im encoutering a wierd bug, for example i have a door that is divided and 2 tiles, if i select them individually and drop on my map, it works fine. but if i select them both at the same time, it wiont look right. Here is a screenshot of the issue. [http://i.imgur.com/z3P4VJ9.png](http://i.imgur.com/z3P4VJ9.png)

---

<div class="post-metadata">

**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [July 28, 2015, 6:32pm UTC](https://discourse.mapeditor.org/t/isometric-map-issue/676/2 "2015-07-28T18:32:52Z")

</div>

I’ve answered the same question here:

> **[Strange behavior when stamping multiple-selected tiles onto isometric map](https://discourse.mapeditor.org/t/strange-behavior-when-stamping-multiple-selected-tiles-onto-isometric-map/644/2)**
>
> Indeed it sounds like you have your isometric graphics cut up in too small pieces, which won’t line up when placed on the isometric grid. You need to make sure that when adding your tileset, you choose a tile size that does not cause tile graphics...
