Tiled 1.9.2 is often stuck . My computer is Apple M1 Pro Monterry。
Please provide some addition information. For example, did previous versions work fine? If so, does the problem go away if you use the older version? Also, what does “is stuck” mean? Does it stop responding? Does it do this at random or is there a pattern? Does any error or crash dialog show up?
I can possibly provide some extra information here.
I’m using a top spec M1 macbook 16 inch.
Using version 1.9.2, the animations all work nicely so the render speed of the map seems fine but any interaction at all with any aspect of Tiled, including just howering over things or trying to use the main toolbar is weapons grade laggy… like 30 seconds of delay.
Does not appear to be obviously CPU or GPU bound as my Macbook doesn’t really work any harder when I open Tiled, it just seems to take half a minute to do anything, and the more events you trigger (hovers, clicks, etc) exponentially increase the delay before you can interact with anything.
I have the same issue on my M1 Macbook Pro - What I see is that Tiles is stuck at 100% CPU (of one core).
I was on 1.7.2 when encountering the sluggishness - an update to 1.9.2 did not help.
Edit, forgot to say: I am on macOS 13.0 (Ventura).
+1 for this. M1 MacBook air on macOS Monterey. Tiled works fine for a little while, but then starts to hang with a spinning wheel and some CPU stuff going on.