# Love this program!

**URL:** <https://discourse.mapeditor.org/t/love-this-program/3138>\
**Category:** Uncategorized\
**Created:** [April 19, 2018, 1:36am UTC](https://discourse.mapeditor.org/t/love-this-program/3138 "2018-04-19T01:36:44Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![prettypinkpansy](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/prettypinkpansy/32/1708_2.png) [@prettypinkpansy](https://discourse.mapeditor.org/u/prettypinkpansy)\
**Post date:** [April 19, 2018, 1:36am UTC](https://discourse.mapeditor.org/t/love-this-program/3138/1 "2018-04-19T01:36:44Z")

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I’m a longtime pixel artist who has been trying to improve my tilemaking skills because it’s always been a bit of a weak spot for me. Making a map mockup as I go has been really helpful for seeing what tiles work, which ones don’t, as well as helping me brainstorm on what needs to be added next.

I originally planned to just use GameMaker because it was what I already had on hand, but I wasn’t liking their mapmaking tools very much. I downloaded Tiled since it was the first thing that came up on Google and have loved it! Reminds me of being a kid and playing with making maps in RPGMaker. I love that I can save my tileset in Aseprite and Tiled will instantly update with the changes, no refreshing needed.

Here’s some of my ongoing ‘test map’, AKA tiles thrown semi-indiscriminately to see how they look in action:

![](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/e/e304a35c2f1df508033bfe766a665c05c88d69c4.gif)

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [April 24, 2018, 9:03pm UTC](https://discourse.mapeditor.org/t/love-this-program/3138/2 "2018-04-24T21:03:49Z")

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It’s great to hear that you’re enjoying Tiled so much, and your tiles look great!

Of course, Tiled doesn’t ship with a game engine like GameMaker or RPGMaker, but there are plenty of [frameworks](http://doc.mapeditor.org/en/stable/reference/support-for-tmx-maps/) that will help you bring your game to life if you wanted to. 🙂
