# Lua exported file has wrong tile IDs

**URL:** <https://discourse.mapeditor.org/t/lua-exported-file-has-wrong-tile-ids/3592>\
**Category:** Questions\
**Created:** [December 10, 2018, 7:33pm UTC](https://discourse.mapeditor.org/t/lua-exported-file-has-wrong-tile-ids/3592 "2018-12-10T19:33:33Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Modanung](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/modanung/32/3100_2.png) [@Modanung](https://discourse.mapeditor.org/u/Modanung)\
**Post date:** [December 13, 2018, 9:10am UTC](https://discourse.mapeditor.org/t/lua-exported-file-has-wrong-tile-ids/3592/9 "2018-12-13T09:10:30Z")

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Yes, this too is intended behavior. Default values can be written to file when _exporting_ using the **Resolve object types and properties** option.

See also this topic:

> [@Default Object Params](https://discourse.mapeditor.org/t/default-object-params/3388):
>
> I have some object types defined, but when the object is created the params are greyed out until changed. The only way to cause them to be written out to the .xml file is to go in and change the value and then change it back to the default. I expected the default values would just become real values when the object is created. Double-click the greyed values to turn them real would be OK, but having to change the values and then back is kind of cumbersome. Is there a quick way to do this? [S…

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_[View the full topic](https://discourse.mapeditor.org/t/lua-exported-file-has-wrong-tile-ids/3592)._
