# Multiple tile images on one tile possible?

**URL:** <https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731>\
**Category:** Questions\
**Created:** [September 28, 2017, 1:33pm UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731 "2017-09-28T13:33:22Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Chris](https://avatars.discourse-cdn.com/v4/letter/c/958977/32.png) [@Chris](https://discourse.mapeditor.org/u/Chris)\
**Post date:** [September 28, 2017, 1:33pm UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731/1 "2017-09-28T13:33:22Z")

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Hi, first, thanks for this great program. I’m using it to create a game in Unity and it’s working great 🙂  
My question: Is it possible to have several tile images on one tile on one layer? When I draw a tile on a layer that already has a tile, the old one gets deleted and the painted added instead.

So what I would like to do is to paint on existing tiles, but instead of deleting the existing one, just add the new on top on the same layer. So I would need less layers. (Maybe with a button pressed while painting?)

Is something like this possible or could be added? Or am I thinking wrong anyway?^^

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**Author:** ![M4rw](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/m4rw/32/1174_2.png) [@M4rw](https://discourse.mapeditor.org/u/M4rw)\
**Post date:** [October 2, 2017, 7:26am UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731/2 "2017-10-02T07:26:49Z")

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This is not possible as far as I know. If you are using a 16x16 grid for example, and place a tile somewhere, that grid stores a tile index. And it can onlystore one index. I would just use the extra layer. You could even group them together if you want to keep things organized. Or is there a different reason you want less layers?

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**Author:** ![Chris](https://avatars.discourse-cdn.com/v4/letter/c/958977/32.png) [@Chris](https://discourse.mapeditor.org/u/Chris)\
**Post date:** [October 3, 2017, 10:08am UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731/3 "2017-10-03T10:08:15Z")

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Thanks for your answer. I guessed it would work that way, but hoped there would be a solution that I just didn’t know of. Yeah, the reason I wanted fewer layers is because I already have so many, also in groups.

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**Author:** ![M4rw](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/m4rw/32/1174_2.png) [@M4rw](https://discourse.mapeditor.org/u/M4rw)\
**Post date:** [October 3, 2017, 2:06pm UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731/4 "2017-10-03T14:06:08Z")

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If you got specific combinations where tile X always goes on top of tile Y, you could check out the automapping rules to make life a bit easier.

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [October 11, 2017, 10:06am UTC](https://discourse.mapeditor.org/t/multiple-tile-images-on-one-tile-possible/2731/5 "2017-10-11T10:06:26Z")

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Essentially I think you’re asking for the ability to place stacks of tiles at some location without having to use additional layers. This is a feature that could be added to Tiled, but it will make a lot of things more complicated and it would result in the allocated memory for tile layers to become more fragmented.

The following issues are somewhat related to this:

[https://github.com/bjorn/tiled/issues/1255](https://github.com/bjorn/tiled/issues/1255)

[https://github.com/bjorn/tiled/issues/1274](https://github.com/bjorn/tiled/issues/1274)
