# Native Export to GameMaker Studio

**URL:** <https://discourse.mapeditor.org/t/native-export-to-gamemaker-studio/1710>\
**Category:** Suggestions\
**Created:** [September 28, 2016, 2:07am UTC](https://discourse.mapeditor.org/t/native-export-to-gamemaker-studio/1710 "2016-09-28T02:07:06Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [September 28, 2016, 7:14am UTC](https://discourse.mapeditor.org/t/native-export-to-gamemaker-studio/1710/2 "2016-09-28T07:14:23Z")

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> [@CursedToastSDA](#):
>
> I’ve seen this suggested before but I would like to also add a request for GameMaker Studio export support. I will even give you a professional license key if it helps.

The topic has [indeed come up before](http://discourse.mapeditor.org/t/built-in-support-for-exporting-maps-to-gamemaker-format/1341) and I could certainly consider working to support this eventually.

Actually I should already have a GameMaker: Studio Professional license that I obtained through a Humble Bundle, but I haven’t gotten around to try it yet partly because I mostly work on Linux. Thanks for the offer though!

> [@CursedToastSDA](#):
>
> Are we able to pool donations towards features? That would be something. I would happily pay for this feature.

Yes! As soon as there is [an issue about this on GitHub](https://github.com/bjorn/tiled/issues) anybody can add bounties to it through [Bountysource](https://www.bountysource.com/teams/tiled). Also, anybody is free to work towards resolving the issue and claiming the bounty.

Recently I’ve placed some bounties using money received from supporters, as an incentive for people to work on Tiled. This was quite successful with two developers being awarded a bounty.

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_[View the full topic](https://discourse.mapeditor.org/t/native-export-to-gamemaker-studio/1710)._
