# New Seam Issue...Help

**URL:** <https://discourse.mapeditor.org/t/new-seam-issue-help/3687>\
**Category:** Questions\
**Created:** [January 19, 2019, 3:57am UTC](https://discourse.mapeditor.org/t/new-seam-issue-help/3687 "2019-01-19T03:57:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Shmoji](https://avatars.discourse-cdn.com/v4/letter/s/c0e974/32.png) [@Shmoji](https://discourse.mapeditor.org/u/Shmoji)\
**Post date:** [January 19, 2019, 3:57am UTC](https://discourse.mapeditor.org/t/new-seam-issue-help/3687/1 "2019-01-19T03:57:42Z")

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I previously had an issue where I had small seams, but I fixed them. I was super happy because in Tiled, everything looks perfect. However, in the Preview Map option in Tiled2Unity and also inside of Unity I see huge lines in between tiles. It almost looks like the tiles are inverted or something. Anyone know what is going on??

![Num1](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/6/693cd4f89f7c98146c513464cdc153bb36644ca1.png) ![Num2](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/6/6c0d706b63e14706a30092b17794383eec2ad60a.png) ![Num3](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/7/74d012c01cbc0e137f2b33d3221956ef9b56672e.png)

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**Author:** ![Modanung](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/modanung/32/3100_2.png) [@Modanung](https://discourse.mapeditor.org/u/Modanung)\
**Post date:** [January 19, 2019, 8:14am UTC](https://discourse.mapeditor.org/t/new-seam-issue-help/3687/2 "2019-01-19T08:14:44Z")

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The drawing order seems wrong, the top tile should be painted first whereas now it is painted last.

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**Author:** ![Shmoji](https://avatars.discourse-cdn.com/v4/letter/s/c0e974/32.png) [@Shmoji](https://discourse.mapeditor.org/u/Shmoji)\
**Post date:** [January 19, 2019, 10:26am UTC](https://discourse.mapeditor.org/t/new-seam-issue-help/3687/3 "2019-01-19T10:26:44Z")

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I finally figured it out! I am not sure how to fix it if you are using regular Tiled2Unity. If you use SuperTiled2Unity, once you import your map into Unity, click on the prefab. Change Layer/Object Sorting to Overhead Static, press apply, and it should be fixed!
