# Newbie and lost (I don't know how to get on)

**URL:** <https://discourse.mapeditor.org/t/newbie-and-lost-i-dont-know-how-to-get-on/134>\
**Category:** Questions\
**Created:** [January 3, 2015, 9:39am UTC](https://discourse.mapeditor.org/t/newbie-and-lost-i-dont-know-how-to-get-on/134 "2015-01-03T09:39:59Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![ajotatxe](https://avatars.discourse-cdn.com/v4/letter/a/ed655f/32.png) [@ajotatxe](https://discourse.mapeditor.org/u/ajotatxe)\
**Post date:** [January 3, 2015, 9:39am UTC](https://discourse.mapeditor.org/t/newbie-and-lost-i-dont-know-how-to-get-on/134/1 "2015-01-03T09:39:59Z")

</div>

In [this tutorial](http://gamedevelopment.tutsplus.com/tutorials/introduction-to-tiled-map-editor--gamedev-2838), it says:

> At its core, the design process of using Tiled to create maps works by following these steps:

> Choose your map size and base tile size.  
> Add tilesets from image(s).  
> Place the tilesets on the map.  
> Add any additional objects to represent something abstract.  
> Save the map as a tmx file.  
> Import the tmx file and interpret it for your game.

I’m really lost at the second point. How should be this/these image/s? A big image to be split or a collection of small sprites like corners, walls, road rivers, etc to be put together? Any case, I get that Tiled is not a drawing tool, so I need… Gimp? Inkscape? I’m no artist, I just want to make something that does the job for my game, but I simply don’t know where to start.

---

<div class="post-metadata">

**Author:** ![Ablu](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/ablu/32/1496_2.png) [@Ablu](https://discourse.mapeditor.org/u/Ablu)\
**Post date:** [January 3, 2015, 10:01am UTC](https://discourse.mapeditor.org/t/newbie-and-lost-i-dont-know-how-to-get-on/134/2 "2015-01-03T10:01:09Z")

</div>

Hello,

Tiled can work with 2 kind of tile formats. The first is a simple image collection. If you go to Map -\> New Tileset. You can select the Type `Collection of Images`. This allows you do simply add as many image files as you want to your tileset. Each image file will be one tile then.

The second type is `Based on tileset image`. Here you select an image like [http://opengameart.org/sites/default/files/horse\_1.png](http://opengameart.org/sites/default/files/horse_1.png) and specify width, height, spacing, etc and Tiled will split the image into tiles according to this.

You will of course need a drawing tool to create these tiles. Wether you use Inkspace, Gimp, Photoshop, Krita or MS Paint does not matter. Just use what works best for you 😄

Regards,  
Ablu

---

<div class="post-metadata">

**Author:** ![ajotatxe](https://avatars.discourse-cdn.com/v4/letter/a/ed655f/32.png) [@ajotatxe](https://discourse.mapeditor.org/u/ajotatxe)\
**Post date:** [January 4, 2015, 11:49am UTC](https://discourse.mapeditor.org/t/newbie-and-lost-i-dont-know-how-to-get-on/134/3 "2015-01-04T11:49:01Z")

</div>

Thank you for your answer. I didn’t know Krita: it is a great program, but it is huge for me.

There’s no much docu about Tiled, but I have finally managed to prepare a tileset image with GraphicsGale and I have made a decent map with grass and sand.
