# Performance using Tiled

**URL:** <https://discourse.mapeditor.org/t/performance-using-tiled/4048>\
**Category:** Questions\
**Created:** [August 18, 2019, 10:40pm UTC](https://discourse.mapeditor.org/t/performance-using-tiled/4048 "2019-08-18T22:40:32Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Ken\_Carpenter](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/ken_carpenter/32/2230_2.png) [@Ken\_Carpenter](https://discourse.mapeditor.org/u/Ken_Carpenter)\
**Post date:** [August 18, 2019, 10:40pm UTC](https://discourse.mapeditor.org/t/performance-using-tiled/4048/1 "2019-08-18T22:40:32Z")

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I am a 2D Unity developer currently using the unity editor tilemaps for mapping, but looking at the tiled/super tiled2unity replacement. I was just wondering if there was any performance related information out there on “tiled/super tiled2unity” combination comparing performance to unity tilemaps? Are there any performance gains from using maps imported from tiled to unity against the default unity tilemaps either in-editor and/or during game run-time?

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [August 19, 2019, 9:10am UTC](https://discourse.mapeditor.org/t/performance-using-tiled/4048/2 "2019-08-19T09:10:05Z")

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@Seanba would be the best to answer this question, but since SuperTiled2Unity creates native Unity tile map assets I don’t think there is any difference in rendering performance.

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**Author:** ![Seanba](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/seanba/32/1531_2.png) [@Seanba](https://discourse.mapeditor.org/u/Seanba)\
**Post date:** [August 19, 2019, 3:15pm UTC](https://discourse.mapeditor.org/t/performance-using-tiled/4048/3 "2019-08-19T15:15:29Z")

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SuperTiled2Unity uses Unity tilemaps so I would imagine performance being about the same. Some people run into performance issues with importing large maps (thousands of tiles along width and height) but I think Unity would buckle anyhow with assets that big.

At its heart ST2U is a convenience library for people that find it much easier to make maps in Tiled then with the stock Unity tools. Personally, I find the Unity Editor a bit clumsy to work with but YMMV.
