# Pixels width on second layer warped to 16/17 size?

**URL:** <https://discourse.mapeditor.org/t/pixels-width-on-second-layer-warped-to-16-17-size/3239>\
**Category:** Questions\
**Created:** [June 4, 2018, 7:59am UTC](https://discourse.mapeditor.org/t/pixels-width-on-second-layer-warped-to-16-17-size/3239 "2018-06-04T07:59:28Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Danny\_S](https://avatars.discourse-cdn.com/v4/letter/d/90ced4/32.png) [@Danny\_S](https://discourse.mapeditor.org/u/Danny_S)\
**Post date:** [June 4, 2018, 7:59am UTC](https://discourse.mapeditor.org/t/pixels-width-on-second-layer-warped-to-16-17-size/3239/1 "2018-06-04T07:59:28Z")

</div>

Pixels in Layer 2 (Blue Building) in Unity seem to have 17 pixels per 16 pixels wide in the Layer 1 (Dirt). Within a 16x16 space of squares, 16 of the regular pixels appear + 1 extra transparent line as rectangles. Why does this happen and how can i fix it? Thanks (:  
 ![ewrtygh](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/d/d781239eb875461b380b87fa2931bbeda5030298.PNG)  
Here is the tilemap in the Tiled editor  
 ![eeee](https://cdck-file-uploads-canada1.s3.dualstack.ca-central-1.amazonaws.com/flex035/uploads/mapeditor/original/2X/c/c3dd2a3e7af1850b5734db0b829ddc6ceb4715da.PNG)

The import is the only thing I’ve done in this unity project so far, and it is based off of a 2D template

---

<div class="post-metadata">

**Author:** ![Seanba](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/seanba/32/1531_2.png) [@Seanba](https://discourse.mapeditor.org/u/Seanba)\
**Post date:** [September 9, 2018, 11:29pm UTC](https://discourse.mapeditor.org/t/pixels-width-on-second-layer-warped-to-16-17-size/3239/2 "2018-09-09T23:29:42Z")

</div>

Hi Danny, sorry for the late reply. Pixel-perfect accuracy was something never really resolved to my satisfaction with Tiled2Unity. If you want to try [Super Tiled2Unity](https://seanba.itch.io/supertiled2unity) (a complete rewrite) then I hope such issues would be solved for you.
