# Problem with the Tiled scale. Need urgent help pls

**URL:** <https://discourse.mapeditor.org/t/problem-with-the-tiled-scale-need-urgent-help-pls/6508>\
**Category:** Questions\
**Created:** [January 18, 2024, 12:46pm UTC](https://discourse.mapeditor.org/t/problem-with-the-tiled-scale-need-urgent-help-pls/6508 "2024-01-18T12:46:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![mateosolinho](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/mateosolinho/32/4409_2.png) [@mateosolinho](https://discourse.mapeditor.org/u/mateosolinho)\
**Post date:** [January 18, 2024, 12:46pm UTC](https://discourse.mapeditor.org/t/problem-with-the-tiled-scale-need-urgent-help-pls/6508/1 "2024-01-18T12:46:10Z")

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I need help, I’ve been stuck with a problem for several days, and I’m trying to make a top-down game of a car with a few physics and so on, I can not get my map to match the object layer. Removing the PPM calculation I get them to match, but the player object moves very slow because the size becomes too big. I share with you my code to see if you could please help me. I accept any kind of suggestion (sorry for the order of the code, I’ve been trying for several days and I don’t know what to do). [GitHub - mateosolinho/FormulaFrontier](https://github.com/mateosolinho/FormulaFrontier.git)

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**Author:** ![eishiya](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/eishiya/32/2534_2.png) [@eishiya](https://discourse.mapeditor.org/u/eishiya)\
**Post date:** [January 18, 2024, 1:24pm UTC](https://discourse.mapeditor.org/t/problem-with-the-tiled-scale-need-urgent-help-pls/6508/2 "2024-01-18T13:24:53Z")

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This is an engine/game or perhaps importer issue and isn’t something Tiled users can help with, you should ask in the libgdx community.

It sounds like you probably need a different PPM value, or need to look into your importer’s options to see if you need to set a PPM somewhere in that process. Another option might be to just multiply or divide all the object sizes/positions by your desired PPM, perhaps your importer or physics code erroneously treats the pixel values from the Tiled map as other units.
