# Separate the collision edge of the polygon collision

**URL:** https://discourse.mapeditor.org/t/separate-the-collision-edge-of-the-polygon-collision/3829
**Category:** Suggestions
**Created:** [March 23, 2019, 6:13pm UTC](https://discourse.mapeditor.org/t/separate-the-collision-edge-of-the-polygon-collision/3829 "2019-03-23T18:13:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![GuerreroCraft61](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/guerrerocraft61/32/2246_2.png) [@GuerreroCraft61](https://discourse.mapeditor.org/u/GuerreroCraft61)
#### Post date: [March 23, 2019, 6:13pm UTC](https://discourse.mapeditor.org/t/separate-the-collision-edge-of-the-polygon-collision/3829/1 "2019-03-23T18:13:35Z")

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That because it is diferent, the polygon is for objects and Edge collision is for terrain, for example, the player object you can’t put it in the polygon collision, and if you need for example a perfect square (is only example), you need to connect it to the same point but a little separated and if you put it in the same point, you can’t revert the action  
(Sorry for my English)
