I am building a game with overhead-view so the “Custom Sort Axis” method of Super Tiled2Unity is very useful.
Now here is my problem.
I often use two or more layers with overlapping tiles that are supposed to be at the same hight (eg. a picture hanging on a pillar). I need these layers to be stacked (eg. the pillar must not be rendered in front of the picture). But I need the layers (as a package) to be sorted using a custom axis so that moving characters are rendered in front or behind of BOTH layers according to their position.
If the layers have the same “Sorting layer” and “Order in Layer” they both are - in relation to the characters - rendered correctly, but are often scrambled among themselves (eg. picture is behind the pillar).
Has anyone a solution to my problem or is there a possibility that an option to be able to stack layer groups will be added to Super Tiled2Unity? @Seanba