# Tile index shift

**URL:** https://discourse.mapeditor.org/t/tile-index-shift/1315
**Category:** Questions
**Created:** [April 29, 2016, 4:22pm UTC](https://discourse.mapeditor.org/t/tile-index-shift/1315 "2016-04-29T16:22:43Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)
#### Post date: [April 29, 2016, 8:16pm UTC](https://discourse.mapeditor.org/t/tile-index-shift/1315/3 "2016-04-29T20:16:39Z")

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This is the same thing you asked in your other topic, right? Please don’t do that and have a bit more patience.

> [@Tile index issue](http://discourse.mapeditor.org/t/tile-index-issue/1311):
>
> I noticed that the tile index starts at 0. My problem is that my current game engine does not support the tiled format extension. The engine I’m using uses a map array. I have to export the file as a csv file. Open the file with note pad, and copy and paste the numerical values into my engines map file. The problem is that my engines map uses 0 as an empty tile space. Tiled uses -1. So as a result my map is offset by one tile. Is there any way to get the tile index to start at 1 rather than 0?

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_[View the full topic](https://discourse.mapeditor.org/t/tile-index-shift/1315)._
