# Tile.tint in Phaser 3

**URL:** <https://discourse.mapeditor.org/t/tile-tint-in-phaser-3/6613>\
**Category:** Questions\
**Created:** [March 5, 2024, 3:24pm UTC](https://discourse.mapeditor.org/t/tile-tint-in-phaser-3/6613 "2024-03-05T15:24:51Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Nicknamed](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/nicknamed/32/4490_2.png) [@Nicknamed](https://discourse.mapeditor.org/u/Nicknamed)\
**Post date:** [March 5, 2024, 3:24pm UTC](https://discourse.mapeditor.org/t/tile-tint-in-phaser-3/6613/1 "2024-03-05T15:24:51Z")

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Hello!  
I’m working on a city builder with phaser 3. I used Tiled to create my map but i have an issue.  
When i’m in a “construction mode”, i want to highlight the valid tiles. To do that i’m using a foreach tile : “tile.tint = 0x00ff00”.

It’s working on my local test project, but when i moved it into the main (local) project it stopped working.  
Everything is working fine except this tile coloration. Thanks to debug logs tile.tint seems to change but i just don’t see it.

Any idea

PS: the tile.alpha is working well

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**Author:** ![eishiya](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/eishiya/32/2534_2.png) [@eishiya](https://discourse.mapeditor.org/u/eishiya)\
**Post date:** [March 5, 2024, 3:27pm UTC](https://discourse.mapeditor.org/t/tile-tint-in-phaser-3/6613/2 "2024-03-05T15:27:04Z")

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This seems to be a Phaser 3-specific question and not related to any Tiled feature, and should be asked in the Phaser 3 community, not here.

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**Author:** ![Nicknamed](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/nicknamed/32/4490_2.png) [@Nicknamed](https://discourse.mapeditor.org/u/Nicknamed)\
**Post date:** [March 5, 2024, 3:29pm UTC](https://discourse.mapeditor.org/t/tile-tint-in-phaser-3/6613/3 "2024-03-05T15:29:39Z")

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Oh okay mb  
I dont know how to delete the post but i can mark it as “solved”
