# Tiled crash when starting

**URL:** <https://discourse.mapeditor.org/t/tiled-crash-when-starting/4881>\
**Category:** Uncategorized\
**Created:** [December 21, 2020, 9:22am UTC](https://discourse.mapeditor.org/t/tiled-crash-when-starting/4881 "2020-12-21T09:22:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![The\_Mnk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/the_mnk/32/2274_2.png) [@The\_Mnk](https://discourse.mapeditor.org/u/The_Mnk)\
**Post date:** [December 21, 2020, 9:22am UTC](https://discourse.mapeditor.org/t/tiled-crash-when-starting/4881/1 "2020-12-21T09:22:05Z")

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Hello, because these last sessions and been hibernating, today when starting the pc tiled it does not start, crash occurs.  
I have reinstalled the latest version 1.4.3 but it did not solve anything, I restarted the computer and it did not work.  
Any advice?.  
I don’t have antivirus

 ![gif](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/9/9e5756eaa22b667adaf93e88c4b0b4ce3fb47d66.gif)

win10 64 home

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**Author:** ![The\_Mnk](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/the_mnk/32/2274_2.png) [@The\_Mnk](https://discourse.mapeditor.org/u/The_Mnk)\
**Post date:** [December 21, 2020, 9:32am UTC](https://discourse.mapeditor.org/t/tiled-crash-when-starting/4881/2 "2020-12-21T09:32:32Z")

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This solved the problem.  
So what happened to my open gl?  
 ![1](https://canada1.discourse-cdn.com/flex035/uploads/mapeditor/original/2X/2/2de4c3433c0e99b0f9a814e4c0743ddf06238e09.png)

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I have re-enabled openGL from the “interface” tab in tiled, now it works again and tiled starts fine.  
What happened?

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [December 21, 2020, 8:17pm UTC](https://discourse.mapeditor.org/t/tiled-crash-when-starting/4881/3 "2020-12-21T20:17:23Z")

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Hmm, I have no idea how it could be that OpenGL works after disabling and then re-enabling it, but I would advice you to just leave it off if it’s causing issues. There is virtually no benefit to using hardware accelerated rendering with the current backend.
