# Unity empty border around all tiles

**URL:** <https://discourse.mapeditor.org/t/unity-empty-border-around-all-tiles/2455>\
**Category:** Questions\
**Created:** [June 13, 2017, 4:16pm UTC](https://discourse.mapeditor.org/t/unity-empty-border-around-all-tiles/2455 "2017-06-13T16:16:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![falsewall](https://avatars.discourse-cdn.com/v4/letter/f/ed8c4c/32.png) [@falsewall](https://discourse.mapeditor.org/u/falsewall)\
**Post date:** [June 13, 2017, 4:16pm UTC](https://discourse.mapeditor.org/t/unity-empty-border-around-all-tiles/2455/1 "2017-06-13T16:16:11Z")

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Hey there. So I am having an issue with the prefabs Tiled2Unity gives me after I export my Tiled map to unity. My tiles are being shown in Unity with a 1 pixel empty border around every tile within each layer. This border does NOT flicker or go in and out of existence when I move around.

Here is some pictures describing what I see:

[[Album] Tiled ![](https://i.imgur.com/vzVEo6M.jpg?fb "Tiled") ](https://imgur.com/a/YG7a9)

Some people have recommended I change my filtering mode to point mode. I have done this in the past for maps I made in unity by duplicating spites (each of which had a texture I could change the filter mode on).

However with my Tiled2Unity directory things get outputted to, I can not seem to find any textures to change in my folders. So if you recommend this as a fix, please be sure to include some info on how Tiled2Unity is storing the things I need to alter.

Thanks for reading.

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**Author:** ![falsewall](https://avatars.discourse-cdn.com/v4/letter/f/ed8c4c/32.png) [@falsewall](https://discourse.mapeditor.org/u/falsewall)\
**Post date:** [June 13, 2017, 5:26pm UTC](https://discourse.mapeditor.org/t/unity-empty-border-around-all-tiles/2455/2 "2017-06-13T17:26:21Z")

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Figured out where the texture was being stored. It was apparently using my spritesheets I had sitting outside the Tiled2Unity folder in assets. Switched to point filter, works fine now.
