# What is better?

**URL:** <https://discourse.mapeditor.org/t/what-is-better/3837>\
**Category:** Questions\
**Created:** [March 24, 2019, 9:29pm UTC](https://discourse.mapeditor.org/t/what-is-better/3837 "2019-03-24T21:29:39Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GuerreroCraft61](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/guerrerocraft61/32/2246_2.png) [@GuerreroCraft61](https://discourse.mapeditor.org/u/GuerreroCraft61)\
**Post date:** [March 24, 2019, 9:29pm UTC](https://discourse.mapeditor.org/t/what-is-better/3837/1 "2019-03-24T21:29:39Z")

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What is better? Use the Tiled application or Unity TileMap and use 2D-Extra. I mean in the sense of performance.

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [March 24, 2019, 9:47pm UTC](https://discourse.mapeditor.org/t/what-is-better/3837/2 "2019-03-24T21:47:44Z")

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I believe it shouldn’t matter in terms of performance. At least if you’re using [SuperTiled2Unity](https://seanba.com/supertiled2unity.html) then the tile map you made in Tiled will get converted to a Unity TileMap asset as far as I am aware, so in the end it’s the same thing.

Maybe @Seanba has more to say about this.

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**Author:** ![Seanba](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/seanba/32/1531_2.png) [@Seanba](https://discourse.mapeditor.org/u/Seanba)\
**Post date:** [March 24, 2019, 11:27pm UTC](https://discourse.mapeditor.org/t/what-is-better/3837/3 "2019-03-24T23:27:22Z")

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I’m not really sure as I’m not too aware of the 2D-Extra scripts and what they do. Both are probably similar in terms of performance and I guess it comes down to the kind of maps you make.

In my experience people starting off fresh tend to make large maps with lots of layers and objects and _then_ try to get that map exported into Unity which I think is a painful way to go about it. So, start off small, build up from there, and get a sense for performance as you go along. This advice applies no matter which tech you use.

For me, personally, I use Tiled because I find it painful to use Unity as a tilemap-editing environment.
