# Which game engine(s) are you using with Tiled?

**URL:** <https://discourse.mapeditor.org/t/which-game-engine-s-are-you-using-with-tiled/757>\
**Category:** Questions\
**Created:** [September 10, 2015, 7:36pm UTC](https://discourse.mapeditor.org/t/which-game-engine-s-are-you-using-with-tiled/757 "2015-09-10T19:36:57Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![TilemapKit](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/tilemapkit/32/255_2.png) [@TilemapKit](https://discourse.mapeditor.org/u/TilemapKit)\
**Post date:** [September 12, 2015, 8:41pm UTC](https://discourse.mapeditor.org/t/which-game-engine-s-are-you-using-with-tiled/757/8 "2015-09-12T20:41:04Z")

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Thanks for mentioning Urho3D, it made me find this excellent pathfinding lib:

> **[recastnavigation/recastnavigation](https://github.com/recastnavigation/recastnavigation)**
>
> Navigation-mesh Toolset for Games. Contribute to recastnavigation/recastnavigation development by creating an account on GitHub.

… and this Entity Component System: [https://github.com/alecthomas/entityx](https://github.com/alecthomas/entityx)

Although I’ve recently searched for libraries like these extensively, these are new to me.

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