# why did I assign a very large number to the block?

**URL:** <https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567>\
**Category:** Uncategorized\
**Created:** [February 8, 2024, 8:47am UTC](https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567 "2024-02-08T08:47:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Xerimhd](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/xerimhd/32/4451_2.png) [@Xerimhd](https://discourse.mapeditor.org/u/Xerimhd)\
**Post date:** [February 8, 2024, 8:47am UTC](https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567/1 "2024-02-08T08:47:52Z")

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I created the map as usual, saved it, loaded it into the project, I launch it and it doesn’t work, I opened the map in notepad (.txt) and I see something like this: 3221225480 in one texture, and all the rest are normal, how can I fix this?

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**Author:** ![bjorn](https://yyz1.discourse-cdn.com/flex035/user_avatar/discourse.mapeditor.org/bjorn/32/1599_2.png) [@bjorn](https://discourse.mapeditor.org/u/bjorn)\
**Post date:** [February 8, 2024, 8:54am UTC](https://discourse.mapeditor.org/t/why-did-i-assign-a-very-large-number-to-the-block/6567/2 "2024-02-08T08:54:26Z")

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> [@Xerimhd](#):
>
> 3221225480

This number is a “global tile ID”, which apart from storing a number that can be traced back to a tile in one of the tilesets, also contains the flipped state of the tile. In binary form, it is `11000000000000000000000000001000`, so it has the highest two bits set, which means the tile was both horizontally and vertically flipped.

Please see [the documentation on global tile IDs](https://doc.mapeditor.org/en/stable/reference/global-tile-ids/#tile-flipping) for more information about reading these numbers.
