Hello everyone, I had a problem similar to
and while trying the new terrain features I might have stumbled upon a partial solution, working (at least) in the terrain-to-nothing transition case.
This is how I set up the terrains:
And this is the result:
In the above map are rendered three layers: the bottom layer is filled with the greenish tile, while the middle layer is used for the terrain. The top layer is used only to fake the convex corners, which you may have noticed are missing from the tileset (by design). The catch to make this terrain work is to use only the “center” red terrain in a Gingham check pattern… Like this:
This is far from optimal, but it’s still better than doing everything by hand.
I’m not sure if a similar solution could be adopted to integrate the use of the convex corners, but I think it’s possible.
I’m asking if anyone could point me up toward a better solution to this problem.