Is there a way to assign custom tile IDs to each tile? If not, this is something that should be added.
Below is an example of a small map export with the tile array populated with integers corresponding to the tile type, this is the perfect format for the game I’m making, however I would like to be able to assign a particular value to each tile in the editor to determine the ID it will be exported to. The main reason is so I don’t have to rewrite my loader if I re-size my tile-sheet and to make it easier to sort out when I have multiple tile-sets. It would also be nice to make multiple tiles with the same ID so that they export as the same tile.
[header]
width=16
height=16
tilewidth=16
tileheight=16
orientation=orthogonal
[tilesets]
tileset=…/Documents/eclipse workspace/runes-game/Runes/res/graphics/terrain.png,16,16,0,0
[layer]
type=Tile Layer 1
data=
9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,
9,9,9,6,14,7,9,6,14,7,6,14,7,9,9,9,
9,6,14,15,3,12,9,10,3,12,11,5,8,9,9,9,
9,11,4,5,13,14,7,10,8,9,9,11,12,9,9,9,
9,9,9,11,4,5,13,15,8,9,9,9,9,9,9,9,
9,9,9,9,9,10,31,3,12,9,9,9,6,7,9,9,
9,6,7,6,14,15,31,13,7,6,14,14,15,8,9,9,
9,10,13,15,31,31,3,4,12,11,4,4,4,12,9,9,
9,10,3,5,31,31,13,7,9,9,9,9,9,9,9,9,
9,11,12,10,31,3,4,12,9,9,6,14,7,9,9,9,
9,9,9,11,5,8,9,6,7,6,15,3,12,9,9,9,
9,6,14,7,10,8,9,10,8,11,4,12,9,6,7,9,
9,11,5,8,11,12,9,11,12,9,9,9,9,11,12,9,
14,7,10,13,14,7,9,9,9,9,9,9,9,9,9,9,
5,8,11,4,4,12,9,9,9,9,9,9,9,9,9,6,
15,8,9,6,14,7,9,9,9,9,9,9,9,6,14,15