Hello,
I am using a Tiled for some time and while it is great tool it can’t cover all the specifics of the games that use it, which I fully understand.
My question is if it would be possible to:
- When selecting an object in Object layer to have an additional button or context menu item, simply anything…
- Once button (or menu item) is pressed the Tiled will open an external editor (e.g. exe file in Windows) and pass to it a data (it can be e.g. item identifier via command line argument)
- Once work in external editor will be done it will pass the data back
- Data will be appended as base64 string to the object property
Might be my requirement is naive and there are better ways how to do that - I am open to ANY suggestion.
I have seen that Tiled Scripting API, so it might not be necessary to open the external editor, if the new window can be opened in Tiled (with UI somehow done in TypeScript with Qt?? or in other way) - here I am little worried that there could be limitations when it comes to UI elements it can display…
I will appreciate any advice or suggestion. Might be there is someone who faced similar challenge?
Thanks a lot!!