February 2016 development updates

Week 8

This week was again very busy, especially the end of the week when my parents visited for some days.

Tiled Sunday

I did not get to spend much time on Tiled development this day. Instead, I had a large amount of e-mail to catch up with and I spent some time thinking and writing about the problem of editing external tilesets, which is really the biggest issue to be resolved for Tiled 1.0.

A related discussion was about exporting tilesets to Lua, or in general to write-only formats. It’s really nice that Antoine is thinking about both of these problems as well and making suggestions.

GitHub Issues

  • #1212 Added MonoGame.Extended as one of the C# loaders - Merged
  • #1215 It is now possible to set probability of multiple tiles - Merged

Patreon

My Patreon campaign is making only slow progress ever since I’ve hit my first goal. If you’re enjoying Tiled, please consider becoming a patron! It would help tremendously if I could spend double the amount of time on Tiled than I can afford to do currently. Thanks!

Also, there is a new $100/month tier! Patrons pledging this amount can spend one hour pair-programming with me on Tiled, working on whatever we agree to pick up. You can learn your way around Tiled’s code, possibly improving your own skills, and contribute to a better Tiled at the same time.

Finally, I’ve adjusted my goal downwards from $1500 to $1250, taking into account income received through selling Tiled on itch.io.

Looking Ahead

Using the time I have as a result of my family being out for some days, I’m now knee-deep into trying to rearrange Tiled to support editing of tilesets alongside of maps, and I wrote an update about that specific topic on GitHub. I greatly appreciate any thoughts or feedback others have on this issue, so please don’t hesitate to comment.