Week 37
Around this time last year I attempted to write weekly development updates, but they stalled after the second week, mostly since I was struggling to find time for Tiled. Things are very different now. Since the start of June I can afford to spend at least one full day per week on Tiled, thanks to the generous support from patrons. Since then I’ve been writing weekly development updates, visible only to patrons. Now, in order to raise awareness about the activity around Tiled, I’d like to start doing them in public.
As the Tiled roadmap on Trello shows, I’ve made good progress towards a Tiled 0.14 release. Its main new features will be support for external tilesets in JSON format, support for offsetting layers by some distance in pixels and the return of the object name labels.
I’ve actually finished these features in August in about 6 days funded by patrons. This month, I’ve released Tiled 0.13.1 with updated translations and I’ve been preparing the Tiled 0.14 release by announcing string freeze and fixing issues.
One thing I tried that I didn’t push to the master
branch is to add an option to show the new object name labels for the hovered object. When I was done implementing this and tested it, it seemed to me mostly just annoying. I’ve pushed this to the wip/labels-on-hover
branch for those who want to try it out (Windows users can find an installer with this feature on AppVeyor). Please provide feedback if you try it.
Pull Requests
- MERGED: libtiled-java: Fixed loading of objects with floating point positions and dimensions (#1029)
- MERGED: Updated Russian translation (#1073)
- MERGED: Updated Spanish translation (d0e0aed)
Closed Issues
- Fixed updating of current tile when changing map (#1058)
- Fixed animated tile overlay to look less odd in some cases (#1061)
- Don’t pop up a Save As dialog when saving fails (#1065)
In addition, I’ve made several commits to fix the Travis CI builds, so that compilation tests, source code checks and autotests are run on Linux again for each commit and pull request.
A Look Ahead
While I try not to forget to tackle remaining issue for Tiled 0.14, I will be starting to work on closing issues that I find important for Tiled 1.0. I need to be careful not to increase the scope of this release too much, to keep a release later this year feasible.
Another thing I will work on over the next weeks is to try increasing the support I receive to the point where I could start spending two full days/week on Tiled. I’m collecting ideas for this at issue #1064.
See you soon for the next update!